diff --git a/Assets/_Game/Scripts/Editor/Character/CharacterWizardWindow.cs b/Assets/_Game/Scripts/Editor/Character/CharacterWizardWindow.cs index d29e6cca..77cfdd64 100644 --- a/Assets/_Game/Scripts/Editor/Character/CharacterWizardWindow.cs +++ b/Assets/_Game/Scripts/Editor/Character/CharacterWizardWindow.cs @@ -583,8 +583,8 @@ namespace BaseGames.Editor /// 返回指定敌人类型的 (abilityFileName, abilityId, soType) 定义列表。 private static (string ablName, string ablId, System.Type soType)[] GetEnemyAbilityDefs(string enemyId) => enemyId switch { - "E001" => new[] { ("Alert", "e001_alert", typeof(EnemyAbilitySO)), - ("Chase", "e001_chase", typeof(ContactChaseAbilitySO)) }, + // Alert/警觉张口已是纯 locomotion 模式(LocomotionMode.Face),非能力;起手张口并入 ContactChaseAbility 的 Skill_Start。 + "E001" => new[] { ("Chase", "e001_chase", typeof(ContactChaseAbilitySO)) }, "E002" => new[] { ("CeilingStrike", "e002_ceiling_strike", typeof(CeilingHangStrikeAbilitySO)) }, "E003" => new[] { ("Fall", "e003_fall", typeof(AnimatedCeilingDropAbilitySO)) }, "E004" => new[] { ("Appear", "e004_appear", typeof(AppearAbilitySO)),