角色能力,存档
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# 架构文档索引 / Design 覆盖矩阵
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> **建立日期**:2026-04-29
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> **对比对象**:`Docs/Design/`(74 份设计文档)←→ `Docs/Architecture/`(24 份架构文档)
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> **建立日期**:2026-04-29 **最后更新**:2026-05-17
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> **对比对象**:`Docs/Design/`(74 份设计文档)←→ `Docs/Architecture/`(25 份架构文档)
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> **用途**:查询某 Design 文档对应哪份 Architecture 文档及章节;开发 code review checklist
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---
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|---|------------|-----------------|------|------|
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| 01 | InputSystem | 04_InputModule | ✅ | 完整(含 RebindPanel/ConflictDetector §6) |
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| 02 | CameraSystem | **17_CameraModule** | ✅ | CameraStateController/RoomVisibleArea/CameraTriggerZone 全部定义 |
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| 03 | PlayerSystem | 05_PlayerModule | ✅ | 完整(含 SwimState、ShieldComponent 引用) |
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| 03 | PlayerSystem | 05_PlayerModule · **25_CharacterArchitectureOverview** | ✅ | 完整(含 SwimState、ShieldComponent 引用);25 为跨模块全景图 |
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| 04 | CombatSystem | 06_CombatModule | ✅ | 完整(含 ProjectileConfigSO/LinearProjectile/ParryableProjectile) |
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| 05 | ParrySystem | 06_CombatModule §4 | ✅ | 完整 |
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| 06 | EnemySystem | 07_EnemyModule | ✅ | 完整(含 LootTableSO/LootResolver/LootPickup) |
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| 06 | EnemySystem | 07_EnemyModule · **25_CharacterArchitectureOverview** | ✅ | 完整(含 LootTableSO/LootResolver/LootPickup);25 为跨模块全景图 |
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| 07 | FeedbackSystem | **18_VFXFeedbackModule** | ✅ | FeedbackConfigSO/VFXPool/HitFXSpawner 全部定义 |
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| 08 | WorldSystem | 08_WorldModule | ✅ | 完整(含 §11-15 MovingPlatform/MagicWall/SoftTerrain/PhantomInteractable) |
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| 09 | EditorExtensions | — | 📖 | 编辑器工具指南,无需独立 Architecture |
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