角色能力,存档

This commit is contained in:
2026-05-19 11:50:21 +08:00
parent d25f237e76
commit 2dcb7a961a
136 changed files with 36035 additions and 27551 deletions

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@@ -9,11 +9,20 @@ namespace BaseGames.Player
public AnimationClip Idle;
public AnimationClip Run;
public AnimationClip Jump;
[Tooltip("空中跳跃(二段跳)动画。留空则复用 Jump 动画。")]
public AnimationClip AirJump;
public AnimationClip Fall;
[Tooltip("普通冲刺动画(无无敌帧,过程中受伤会被打断)。")]
public AnimationClip Dash;
[Tooltip("无敌冲刺动画(解锁 InvincibleDash 能力后使用)。留空则复用 Dash 动画。")]
public AnimationClip DashInvincible;
[Header("墙")]
public AnimationClip WallSlide;
[Tooltip("背墙跳动画(无输入或反向输入时触发,远离墙壁斜上方弹出)。留空则复用 Jump 动画。")]
public AnimationClip WallJumpAway;
[Tooltip("对墙跳动画(朝向墙壁输入时触发,沿墙壁方向斜上方弹出)。留空则复用 Jump 动画。")]
public AnimationClip WallJumpToward;
[Header("受伤 / 死亡")]
public AnimationClip Hurt;
@@ -24,28 +33,6 @@ namespace BaseGames.Player
[Header("弹簧")]
public AnimationClip UseSpring;
[Header("地面攻击(连招序列)")]
public AnimationClip[] GroundAttacks;
/// <summary>每段连击的 HitBox 开启/关闭时间点(归一化 0-1与 GroundAttacks 索引对应。</summary>
[System.Serializable]
public struct AttackTimings
{
[Tooltip("HitBox 开启时间点(归一化 0-1")]
[UnityEngine.Range(0f, 1f)] public float HitBoxEnter;
[Tooltip("HitBox 关闭时间点(归一化 0-1")]
[UnityEngine.Range(0f, 1f)] public float HitBoxExit;
}
[Header("地面攻击 HitBox 激活窗口(归一化时间 0-1")]
[Tooltip("每段连击 HitBox 开启/关闭时间点,与 GroundAttacks 索引对应")]
public AttackTimings[] GroundAttackTimings = { new AttackTimings { HitBoxEnter = 0.3f, HitBoxExit = 0.6f } };
[Header("空中攻击")]
public AnimationClip AirAttack;
public AnimationClip UpAttack;
public AnimationClip DownAttack; // 戳击 (Pogo)
[Header("弹反")]
public AnimationClip ParryStart;
public AnimationClip ParrySuccess;
@@ -53,12 +40,5 @@ namespace BaseGames.Player
[Header("游泳")]
public AnimationClip SwimIdle;
public AnimationClip SwimMove;
/// <summary>按连招步骤取地面攻击动画,越界自动取最后一个。</summary>
public AnimationClip GetAttackClip(int step)
{
if (GroundAttacks == null || GroundAttacks.Length == 0) return null;
return step < GroundAttacks.Length ? GroundAttacks[step] : GroundAttacks[^1];
}
}
}