角色能力,存档
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@@ -17,8 +17,6 @@ namespace BaseGames.Input
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public event Action JumpStartedEvent;
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public event Action JumpCancelledEvent;
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public event Action AttackEvent;
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public event Action DownAttackEvent;
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public event Action UpAttackEvent;
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public event Action ParryEvent;
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public event Action DashEvent;
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public event Action UseSpringEvent;
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@@ -167,8 +165,6 @@ namespace BaseGames.Input
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BindStarted(_gameplay, "Jump", () => JumpStartedEvent?.Invoke());
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BindCanceled(_gameplay, "Jump", () => JumpCancelledEvent?.Invoke());
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BindStarted(_gameplay, "Attack", () => AttackEvent?.Invoke());
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BindStarted(_gameplay, "DownAttack", () => DownAttackEvent?.Invoke());
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BindStarted(_gameplay, "UpAttack", () => UpAttackEvent?.Invoke());
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BindStarted(_gameplay, "Parry", () => ParryEvent?.Invoke());
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BindStarted(_gameplay, "Dash", () => DashEvent?.Invoke());
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BindStarted(_gameplay, "UseSpring", () => UseSpringEvent?.Invoke());
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