角色能力,存档
This commit is contained in:
@@ -92,7 +92,7 @@ namespace BaseGames.Editor
|
||||
|
||||
GameObject vcamAGo = GetOrCreateChild(camera, "VCamA").gameObject;
|
||||
CinemachineCamera vcamA = GetOrAddComponent<CinemachineCamera>(vcamAGo);
|
||||
GetOrAddComponent<CinemachineConfiner2D>(vcamAGo);
|
||||
GetOrAddComponent<CinemachineConfiner3D>(vcamAGo);
|
||||
GetOrAddComponent<CameraAxisLockExtension>(vcamAGo);
|
||||
GetOrAddComponent<CameraAsymmetricDampingExtension>(vcamAGo);
|
||||
GetOrAddComponent<CameraAdaptiveLookaheadExtension>(vcamAGo);
|
||||
@@ -102,7 +102,7 @@ namespace BaseGames.Editor
|
||||
|
||||
GameObject vcamBGo = GetOrCreateChild(camera, "VCamB").gameObject;
|
||||
CinemachineCamera vcamB = GetOrAddComponent<CinemachineCamera>(vcamBGo);
|
||||
GetOrAddComponent<CinemachineConfiner2D>(vcamBGo);
|
||||
GetOrAddComponent<CinemachineConfiner3D>(vcamBGo);
|
||||
GetOrAddComponent<CameraAxisLockExtension>(vcamBGo);
|
||||
GetOrAddComponent<CameraAsymmetricDampingExtension>(vcamBGo);
|
||||
GetOrAddComponent<CameraAdaptiveLookaheadExtension>(vcamBGo);
|
||||
@@ -221,15 +221,11 @@ namespace BaseGames.Editor
|
||||
GameObject cameraAreaGo = GetOrCreateChild(cameraGroup, "CameraArea").gameObject;
|
||||
CameraArea cameraArea = GetOrAddComponent<CameraArea>(cameraAreaGo);
|
||||
|
||||
// AreaBoundary — 提供 CinemachineConfiner2D 所需的限位多边形
|
||||
// AreaBoundary — 提供 CinemachineConfiner3D 所需的限位体积
|
||||
Transform boundaryT = GetOrCreateChild(cameraAreaGo.transform, "AreaBoundary");
|
||||
PolygonCollider2D boundaryCollider = GetOrAddComponent<PolygonCollider2D>(boundaryT.gameObject);
|
||||
boundaryCollider.pathCount = 1;
|
||||
boundaryCollider.SetPath(0, new Vector2[]
|
||||
{
|
||||
new Vector2(-12f, -6f), new Vector2(-12f, 6f),
|
||||
new Vector2( 12f, 6f), new Vector2( 12f, -6f),
|
||||
});
|
||||
BoxCollider boundaryCollider = GetOrAddComponent<BoxCollider>(boundaryT.gameObject);
|
||||
boundaryCollider.center = new Vector3(0f, 0f, -10f); // Z 占位符,实际深度由 SyncConfiner 按 LensConfig 计算
|
||||
boundaryCollider.size = new Vector3(24f, 12f, 1f); // 默认房间尺寸占位符
|
||||
|
||||
AssignReference(cameraArea, "_confinerCollider", boundaryCollider);
|
||||
|
||||
@@ -282,7 +278,7 @@ namespace BaseGames.Editor
|
||||
|
||||
// ── Report ─────────────────────────────────────────────────────
|
||||
report.Add("在 RoomController._roomId 填写唯一房间 ID(如 \"Room_Forest_01\")。");
|
||||
report.Add("调整 AreaBoundary PolygonCollider2D 顶点以匹配实际房间大小。");
|
||||
report.Add("绑定 LensConfig SO 后单击 Inspector 中「从可视区域更新限位区域」计算正确的 BoxCollider。");
|
||||
report.Add("使用 Tile Palette 在 Ground Tilemap 上绘制地形,然后在 NavSurface Inspector 中点击 Bake。");
|
||||
report.Add("[Transitions] 子节点下使用 BaseGames/Scene/Place/Room Transition 添加过渡点。");
|
||||
|
||||
|
||||
Reference in New Issue
Block a user