角色能力,存档

This commit is contained in:
2026-05-19 11:50:21 +08:00
parent d25f237e76
commit 2dcb7a961a
136 changed files with 36035 additions and 27551 deletions

View File

@@ -34,10 +34,18 @@ namespace BaseGames.Camera
{
if (stage != CinemachineCore.Stage.Body) return;
var pos = state.RawPosition;
if (LockX) pos.x = LockedX;
if (LockY) pos.y = LockedY;
state.RawPosition = pos;
// 通过覆写 PositionCorrection 而非 RawPosition 来锁定轴向。
// 最终相机位置 = RawPosition + PositionCorrection。
// 只修改 PositionCorrection 可确保:
// - 锁定轴final = RawPos + (LockedVal - RawPos) = LockedVal无论 Confiner 之前写入了什么修正量
// - 非锁定轴:保留 CinemachineConfiner3D 已计算好的 PositionCorrection限位正常生效
// 若改为修改 RawPosition在 Confiner 之后运行时会导致
// final = LockedVal + ConfinementCorrection ≠ LockedVal使 Confiner 修正量错误叠加。
var rawPos = state.RawPosition;
var correction = state.PositionCorrection;
if (LockX) correction.x = LockedX - rawPos.x;
if (LockY) correction.y = LockedY - rawPos.y;
state.PositionCorrection = correction;
}
}
}