角色能力,存档
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@@ -77,7 +77,7 @@ namespace BaseGames.Camera
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float rawSpeedX = Mathf.Abs(follow.position.x - _lastFollowX) / deltaTime;
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_lastFollowX = follow.position.x;
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_estimatedSpeedX = Mathf.Lerp(_estimatedSpeedX, rawSpeedX, deltaTime * _speedSmoothing);
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_estimatedSpeedX = Mathf.Lerp(_estimatedSpeedX, rawSpeedX, 1f - Mathf.Exp(-deltaTime * _speedSmoothing));
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}
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// ── 速度映射 → Lookahead 时长 ─────────────────────────────────────
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