feat: 实现抓墙高度记忆、背墙跳/对墙跳、蹬墙后自动抓墙
- PlayerController: 添加 wallGrabY/wallGrabDir/isPostWallJump 字段及 API - WallSlideState: 高度限制(超限强制下滑不可蹬跳)+ 静止悬挂 + 反向键释放 - WallJumpState: 区分背墙跳(WallJumpAwayForce)/对墙跳(WallJumpBackForce) 蹬墙后标记 PostWallJump 允许空中自动抓墙;恢复空中冲刺次数 - FallState/JumpState: 新增抓墙入口(朝向按键 OR PostWallJump 自动抓墙) - PlayerMovement.WallJump: 增加 jumpAway 参数区分两种跳跃力 - IdleState/RunState: 落地时重置抓墙记录和蹬墙跳标记 Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -11,9 +11,11 @@ namespace BaseGames.Player.States
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{
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if (AnimCfg?.Run != null)
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Anim.Play(AnimCfg.Run);
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// 落地时重置空中能力计数器(绝大多数情况被 IdleState 覆盖,但水平落地直接进入 RunState 时也需要)
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// 落地时重置空中能力计数器及抓墙记录(水平落地直接进入 RunState 时)
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Owner.GetState<AerialDashState>()?.ResetAerialDashes();
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Owner.ResetAirJumps();
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Owner.ResetWallGrab();
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Owner.SetPostWallJump(false);
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}
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public override void OnStateUpdate()
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