PlacePlayer

This commit is contained in:
2026-05-21 09:36:09 +08:00
parent 7a51c43f04
commit 280c7b22f5
44 changed files with 518 additions and 716 deletions

View File

@@ -46,12 +46,14 @@ namespace BaseGames.Editor
CreateAsset<VoidEventChannelSO> ("Combat", "EVT_NailClash");
CreateAsset<VoidEventChannelSO> ("Combat", "EVT_PlayerDied");
CreateAsset<VoidEventChannelSO> ("Combat", "EVT_DeathScreenConfirmed");
CreateAsset<VoidEventChannelSO> ("Combat", "EVT_EnemyDied");
CreateAsset<StringEventChannelSO> ("Combat", "EVT_EnemyDied");
CreateAsset<ParryInfoEventChannelSO> ("Combat", "EVT_ParrySuccess");
CreateAsset<VoidEventChannelSO> ("Combat", "EVT_PlayerRespawned");
CreateAsset<VoidEventChannelSO> ("Combat", "EVT_RespawnStarted");
CreateAsset<VoidEventChannelSO> ("Combat", "EVT_RespawnCompleted");
CreateAsset<VoidEventChannelSO> ("Combat", "EVT_CheckpointRespawn");
CreateAsset<StatusEffectEventChannelSO> ("Combat", "EVT_StatusEffectApplied");
CreateAsset<StatusEffectEventChannelSO> ("Combat", "EVT_StatusEffectExpired");
// ── Boss ──────────────────────────────────────────────────────────
CreateAsset<BossSkillEventChannelSO> ("Boss", "EVT_BossSkill");
@@ -119,6 +121,8 @@ namespace BaseGames.Editor
CreateAsset<IntEventChannelSO> ("Player", "EVT_LingZhuChanged");
CreateAsset<AbilityTypeEventChannelSO> ("Player", "EVT_AbilityUnlocked");
CreateAsset<StringEventChannelSO> ("Player", "EVT_AbilityUnlockedStr");
CreateAsset<IntEventChannelSO> ("Player", "EVT_FormChanged");
CreateAsset<VoidEventChannelSO> ("Player", "EVT_SkillSetChanged");
// ── 音频 ──────────────────────────────────────────────────────────
CreateAsset<StringEventChannelSO> ("Audio", "EVT_BGMRequest");
@@ -131,6 +135,7 @@ namespace BaseGames.Editor
CreateAsset<VoidEventChannelSO> ("Progression", "EVT_AchievementNotchGranted");
CreateAsset<CharmEventChannelSO> ("Progression", "EVT_CharmEquipped");
CreateAsset<CharmEventChannelSO> ("Progression", "EVT_CharmUnequipped");
CreateAsset<VoidEventChannelSO> ("Progression", "EVT_EquipmentChanged");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();