PlacePlayer
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@@ -46,12 +46,14 @@ namespace BaseGames.Editor
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CreateAsset<VoidEventChannelSO> ("Combat", "EVT_NailClash");
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CreateAsset<VoidEventChannelSO> ("Combat", "EVT_PlayerDied");
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CreateAsset<VoidEventChannelSO> ("Combat", "EVT_DeathScreenConfirmed");
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CreateAsset<VoidEventChannelSO> ("Combat", "EVT_EnemyDied");
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CreateAsset<StringEventChannelSO> ("Combat", "EVT_EnemyDied");
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CreateAsset<ParryInfoEventChannelSO> ("Combat", "EVT_ParrySuccess");
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CreateAsset<VoidEventChannelSO> ("Combat", "EVT_PlayerRespawned");
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CreateAsset<VoidEventChannelSO> ("Combat", "EVT_RespawnStarted");
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CreateAsset<VoidEventChannelSO> ("Combat", "EVT_RespawnCompleted");
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CreateAsset<VoidEventChannelSO> ("Combat", "EVT_CheckpointRespawn");
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CreateAsset<StatusEffectEventChannelSO> ("Combat", "EVT_StatusEffectApplied");
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CreateAsset<StatusEffectEventChannelSO> ("Combat", "EVT_StatusEffectExpired");
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// ── Boss ──────────────────────────────────────────────────────────
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CreateAsset<BossSkillEventChannelSO> ("Boss", "EVT_BossSkill");
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@@ -119,6 +121,8 @@ namespace BaseGames.Editor
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CreateAsset<IntEventChannelSO> ("Player", "EVT_LingZhuChanged");
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CreateAsset<AbilityTypeEventChannelSO> ("Player", "EVT_AbilityUnlocked");
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CreateAsset<StringEventChannelSO> ("Player", "EVT_AbilityUnlockedStr");
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CreateAsset<IntEventChannelSO> ("Player", "EVT_FormChanged");
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CreateAsset<VoidEventChannelSO> ("Player", "EVT_SkillSetChanged");
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// ── 音频 ──────────────────────────────────────────────────────────
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CreateAsset<StringEventChannelSO> ("Audio", "EVT_BGMRequest");
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@@ -131,6 +135,7 @@ namespace BaseGames.Editor
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CreateAsset<VoidEventChannelSO> ("Progression", "EVT_AchievementNotchGranted");
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CreateAsset<CharmEventChannelSO> ("Progression", "EVT_CharmEquipped");
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CreateAsset<CharmEventChannelSO> ("Progression", "EVT_CharmUnequipped");
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CreateAsset<VoidEventChannelSO> ("Progression", "EVT_EquipmentChanged");
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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