Refactor and clean up game assets and editor modules
- Deleted unused weapon and enemy stat assets to streamline project. - Updated player form assets to reference new default weapon IDs. - Enhanced DataHub editor UI for better usability, including improved tab management and detail views. - Removed icon references in various editor modules to simplify the interface. - Added new boss skill assets and corresponding metadata for future development. - Created new folders and metadata for organizing boss-related assets, skills, and stats. - Implemented a new skill asset with updated properties for better gameplay mechanics.
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@@ -53,29 +53,36 @@ namespace BaseGames.Editor
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private void BuildUI()
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{
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// Toolbar
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var toolbar = new VisualElement();
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toolbar.style.flexDirection = FlexDirection.Row;
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toolbar.style.alignItems = Align.Center;
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toolbar.style.paddingLeft = 6;
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toolbar.style.paddingRight = 6;
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toolbar.style.paddingTop = 5;
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toolbar.style.paddingBottom = 5;
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toolbar.style.borderBottomWidth = 1;
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toolbar.style.borderBottomColor = new StyleColor(new Color(0.5f, 0.5f, 0.5f, 0.3f));
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Add(toolbar);
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// 搜索栏
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var searchRow = new VisualElement();
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searchRow.style.flexDirection = FlexDirection.Row;
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searchRow.style.alignItems = Align.Center;
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searchRow.style.paddingLeft = 6;
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searchRow.style.paddingRight = 6;
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searchRow.style.paddingTop = 5;
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searchRow.style.paddingBottom = 4;
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Add(searchRow);
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var searchField = new TextField();
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searchField.style.flexGrow = 1;
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searchField.style.marginRight = 4;
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searchField.style.flexGrow = 1;
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searchField.style.minWidth = 0;
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searchField.RegisterValueChangedCallback(e => { _search = e.newValue; ApplyFilter(); });
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toolbar.Add(searchField);
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searchRow.Add(searchField);
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// 新建按钮(独占一行,宽度填满)
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var btnNew = new Button(OnCreateClicked) { text = "+ 新建" };
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btnNew.style.height = 20;
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btnNew.style.paddingLeft = 8;
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btnNew.style.paddingRight = 8;
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toolbar.Add(btnNew);
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btnNew.style.marginLeft = 6;
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btnNew.style.marginRight = 6;
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btnNew.style.marginBottom = 4;
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btnNew.style.height = 22;
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Add(btnNew);
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// 分隔线
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var sep = new VisualElement();
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sep.style.height = 1;
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sep.style.backgroundColor = new StyleColor(new Color(0.5f, 0.5f, 0.5f, 0.25f));
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sep.style.marginBottom = 2;
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Add(sep);
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// ListView
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_listView = new ListView(_filtered, 24, MakeItem, BindItem);
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@@ -92,9 +99,9 @@ namespace BaseGames.Editor
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// Count footer
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_countLabel = new Label();
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_countLabel.style.fontSize = 10;
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_countLabel.style.opacity = 0.55f;
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_countLabel.style.paddingLeft = 6;
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_countLabel.style.fontSize = 10;
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_countLabel.style.opacity = 0.55f;
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_countLabel.style.paddingLeft = 6;
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_countLabel.style.paddingBottom = 3;
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_countLabel.style.paddingTop = 2;
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Add(_countLabel);
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@@ -220,6 +227,9 @@ namespace BaseGames.Editor
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{
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_listView.SetSelection(i);
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_listView.ScrollToItem(i);
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// SetSelection 在 RefreshItems 同帧内不保证触发 onSelectionChange,
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// 显式调用以确保详情区始终同步。
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SelectionChanged?.Invoke(_filtered[i]);
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return;
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}
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}
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