Refactor and clean up game assets and editor modules

- Deleted unused weapon and enemy stat assets to streamline project.
- Updated player form assets to reference new default weapon IDs.
- Enhanced DataHub editor UI for better usability, including improved tab management and detail views.
- Removed icon references in various editor modules to simplify the interface.
- Added new boss skill assets and corresponding metadata for future development.
- Created new folders and metadata for organizing boss-related assets, skills, and stats.
- Implemented a new skill asset with updated properties for better gameplay mechanics.
This commit is contained in:
2026-05-21 07:59:01 +08:00
parent bb3afd130f
commit 27c0d200c9
23 changed files with 282 additions and 290 deletions

View File

@@ -17,7 +17,7 @@ namespace BaseGames.Editor.Modules
public string ModuleId => "boss";
public string DisplayName => "Boss技能";
public string IconName => "d_SkinnedMeshRenderer Icon";
public string IconName => null;
private int _activeTab = 0;