Refactor and clean up game assets and editor modules
- Deleted unused weapon and enemy stat assets to streamline project. - Updated player form assets to reference new default weapon IDs. - Enhanced DataHub editor UI for better usability, including improved tab management and detail views. - Removed icon references in various editor modules to simplify the interface. - Added new boss skill assets and corresponding metadata for future development. - Created new folders and metadata for organizing boss-related assets, skills, and stats. - Implemented a new skill asset with updated properties for better gameplay mechanics.
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@@ -17,7 +17,7 @@ namespace BaseGames.Editor.Modules
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public string ModuleId => "boss";
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public string DisplayName => "Boss技能";
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public string IconName => "d_SkinnedMeshRenderer Icon";
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public string IconName => null;
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private int _activeTab = 0;
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