Refactor and clean up game assets and editor modules

- Deleted unused weapon and enemy stat assets to streamline project.
- Updated player form assets to reference new default weapon IDs.
- Enhanced DataHub editor UI for better usability, including improved tab management and detail views.
- Removed icon references in various editor modules to simplify the interface.
- Added new boss skill assets and corresponding metadata for future development.
- Created new folders and metadata for organizing boss-related assets, skills, and stats.
- Implemented a new skill asset with updated properties for better gameplay mechanics.
This commit is contained in:
2026-05-21 07:59:01 +08:00
parent bb3afd130f
commit 27c0d200c9
23 changed files with 282 additions and 290 deletions

View File

@@ -100,15 +100,19 @@ namespace BaseGames.Editor
split.style.flexGrow = 1;
root.Add(split);
// 列表区容器
// 列表区容器TwoPaneSplitView 管理宽度,不需要 flexGrow
_listWrapper = new VisualElement();
_listWrapper.style.flexGrow = 1;
_listWrapper.style.flexGrow = 1;
_listWrapper.style.overflow = Overflow.Hidden;
split.Add(_listWrapper);
// 详情区容器
_detailWrapper = new VisualElement();
_detailWrapper.style.flexGrow = 1;
split.Add(_detailWrapper);
// 详情区容器ScrollView 支持超长内容滚动)
var detailScroll = new ScrollView(ScrollViewMode.Vertical);
detailScroll.style.flexGrow = 1;
detailScroll.contentContainer.style.flexGrow = 1;
detailScroll.contentContainer.style.flexDirection = FlexDirection.Column;
split.Add(detailScroll);
_detailWrapper = detailScroll.contentContainer;
}
private VisualElement BuildNavSidebar()
@@ -163,14 +167,18 @@ namespace BaseGames.Editor
btn.style.backgroundColor = new StyleColor(Color.clear);
btn.style.marginBottom = 2;
// 图标
// 图标(容错:图标名无效时跳过,不报错)
if (!string.IsNullOrEmpty(module.IconName))
{
var icon = new Image { image = EditorGUIUtility.IconContent(module.IconName).image };
icon.style.width = 16;
icon.style.height = 16;
icon.style.marginRight = 6;
btn.Add(icon);
var content = EditorGUIUtility.IconContent(module.IconName);
if (content?.image != null)
{
var icon = new Image { image = content.image };
icon.style.width = 16;
icon.style.height = 16;
icon.style.marginRight = 6;
btn.Add(icon);
}
}
var label = new Label(module.DisplayName);