Refactor and clean up game assets and editor modules
- Deleted unused weapon and enemy stat assets to streamline project. - Updated player form assets to reference new default weapon IDs. - Enhanced DataHub editor UI for better usability, including improved tab management and detail views. - Removed icon references in various editor modules to simplify the interface. - Added new boss skill assets and corresponding metadata for future development. - Created new folders and metadata for organizing boss-related assets, skills, and stats. - Implemented a new skill asset with updated properties for better gameplay mechanics.
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@@ -15,5 +15,5 @@ MonoBehaviour:
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formId: DiHun
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displayName: "\u5730\u9B42"
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formType: 1
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defaultWeapon: {fileID: 0}
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defaultWeapon: {fileID: 11400000, guid: bde7d85bdf2d3e54da22d07b1f8d2901, type: 2}
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formAccentColor: {r: 1, g: 1, b: 1, a: 1}
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@@ -15,5 +15,5 @@ MonoBehaviour:
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formId: MingHun
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displayName: "\u547D\u9B42"
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formType: 2
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defaultWeapon: {fileID: 0}
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defaultWeapon: {fileID: 11400000, guid: fbe1ff6f23c995541a5833b51c52dc01, type: 2}
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formAccentColor: {r: 1, g: 1, b: 1, a: 1}
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@@ -15,5 +15,5 @@ MonoBehaviour:
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formId: TianHun
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displayName: "\u5929\u9B42"
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formType: 0
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defaultWeapon: {fileID: 0}
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defaultWeapon: {fileID: 11400000, guid: 533d4711e21d8584597a5d4569fe2eb0, type: 2}
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formAccentColor: {r: 1, g: 1, b: 1, a: 1}
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