Refactor and clean up game assets and editor modules
- Deleted unused weapon and enemy stat assets to streamline project. - Updated player form assets to reference new default weapon IDs. - Enhanced DataHub editor UI for better usability, including improved tab management and detail views. - Removed icon references in various editor modules to simplify the interface. - Added new boss skill assets and corresponding metadata for future development. - Created new folders and metadata for organizing boss-related assets, skills, and stats. - Implemented a new skill asset with updated properties for better gameplay mechanics.
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Assets/_Game/Data/Boss/Sequences.meta
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Assets/_Game/Data/Boss/Sequences.meta
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fileFormatVersion: 2
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guid: d142c2bb2dcf07449b612bbce4a5e7c5
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/_Game/Data/Boss/Skills.meta
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Assets/_Game/Data/Boss/Skills.meta
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fileFormatVersion: 2
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guid: fe343668122cd07449a451983cce1dfe
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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49
Assets/_Game/Data/Boss/Skills/ABL_Boss_New.asset
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Assets/_Game/Data/Boss/Skills/ABL_Boss_New.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: de92221c7c3fb4a42a7cd122a8f97632, type: 3}
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m_Name: ABL_Boss_New
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m_EditorClassIdentifier:
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skillId:
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displayName:
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designNote:
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category: 0
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skillType: 0
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availablePhaseIndices:
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attackPatterns: []
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vulnerabilityWindows: []
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interactionTags: 0
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sequenceOnHit: {fileID: 0}
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sequenceOnMiss: {fileID: 0}
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counterResponses: []
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arenaEvents: []
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resourceCost:
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resourceId:
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cost: 0
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minRequired: 0
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buildsRage: 0
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poiseWindow:
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Level: 0
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NormalizedStart: 0
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NormalizedEnd: 0
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skillAnimation:
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_FadeDuration: 0.25
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_Speed: 1
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_Events:
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_NormalizedTimes: []
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_Callbacks: []
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_Names: []
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_Clip: {fileID: 0}
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_NormalizedStartTime: NaN
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cooldown: 0
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references:
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version: 2
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RefIds: []
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Assets/_Game/Data/Boss/Skills/ABL_Boss_New.asset.meta
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Assets/_Game/Data/Boss/Skills/ABL_Boss_New.asset.meta
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fileFormatVersion: 2
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guid: a21fed7fb6abbd6458ee5f69cf8cf603
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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