UI 系统
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@@ -11,7 +11,7 @@ namespace BaseGames.Player
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// 开头能在状态机写入速度之前先应用"强制清零"标记。
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[DefaultExecutionOrder(-200)]
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[RequireComponent(typeof(Rigidbody2D))]
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public class PlayerMovement : MonoBehaviour, IPassengerReceiver
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public class PlayerMovement : MonoBehaviour, IPassengerReceiver, IGroundedActor
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{
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[Header("配置")]
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[SerializeField] private PlayerMovementConfigSO _config;
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