refactor(ai): EnemyBase/QuotaManager 移除 Opsive BT,改接 EnemyAiBrain(Brain访问器/Died信号/OnSpawn重置/LOD裁剪)

This commit is contained in:
2026-07-03 15:10:55 +08:00
parent a9acace0a0
commit 23a3a1c274
2 changed files with 21 additions and 107 deletions
@@ -101,23 +101,22 @@ namespace BaseGames.Enemies
if (e != null) _indexMap[e] = i;
}
#if GRAPH_DESIGNER
for (int i = n - 1; i >= 0; i--)
{
var enemy = _registered[i];
if (enemy == null) { _registered.RemoveAt(i); continue; }
var bt = enemy.BehaviorTree;
var brain = enemy.Brain;
bool active = i < _maxActiveBehaviorTrees;
if (bt != null && bt.enabled != active)
if (brain != null && brain.enabled != active)
{
bt.enabled = active;
// 禁用 brain 即停其 Update/Tick,等价于旧的禁用行为树。
brain.enabled = active;
// 同步暂停/恢复感知系统,避免远处敌人无效 tick
enemy.SensorHub?.SetSuspended(!active);
}
}
#endif
}
}
}