refactor(enemy): RepeatSlam 参数迁入 RepeatSlamAbilitySO(子类)
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using Animancer;
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using UnityEngine;
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namespace BaseGames.Enemies.Abilities
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{
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/// <summary>RepeatSlamAbility 的配置:起手/循环/收招动画 + 砸地行为参数。</summary>
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[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Repeat Slam Ability", fileName = "ABL_")]
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public class RepeatSlamAbilitySO : EnemyAbilitySO
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{
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[Header("动画")]
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public ClipTransition startClip;
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public ClipTransition loopClip;
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public ClipTransition endClip;
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[Header("行为配置")]
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[Tooltip("每次砸地时 HitBox 激活时长(秒)")]
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public float hitActiveTime = 0.15f;
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[Tooltip("砸地次数")]
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public int slamCount = 2;
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[Tooltip("最后一次砸地收招后额外等待时间(秒)")]
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public float staggerDuration = 1.2f;
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}
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}
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