refactor(enemy): Boss 选招与战利品掉落改用 WeightedPick;删除零调用的 SelectWeightedSkill 死代码

This commit is contained in:
2026-07-27 09:58:40 +08:00
parent 67220b4bbd
commit 1d5214beea
3 changed files with 22 additions and 69 deletions
@@ -127,37 +127,6 @@ namespace BaseGames.Boss
/// <summary>Inspector 中注册的全部技能 SO(只读)。</summary>
public BossSkillSO[] Skills => _skills;
/// <summary>
/// 从候选技能列表中按 weight 加权随机选择一个技能。
/// 权重为 0 的技能不参与选择;所有候选权重均为 0 时返回 null。
/// </summary>
public BossSkillSO SelectWeightedSkill(System.Collections.Generic.IList<BossSkillSO> candidates)
{
if (candidates == null || candidates.Count == 0) return null;
float totalWeight = 0f;
for (int i = 0; i < candidates.Count; i++)
{
var s = candidates[i];
if (s != null && s.weight > 0f) totalWeight += s.weight;
}
if (totalWeight <= 0f) return null;
float roll = UnityEngine.Random.value * totalWeight;
float acc = 0f;
for (int i = 0; i < candidates.Count; i++)
{
var s = candidates[i];
if (s == null || s.weight <= 0f) continue;
acc += s.weight;
if (roll <= acc) return s;
}
// 浮点精度兜底:返回最后一个有效候选
for (int i = candidates.Count - 1; i >= 0; i--)
if (candidates[i]?.weight > 0f) return candidates[i];
return null;
}
/// <summary>
/// 执行一个 Boss 技能。若当前正在执行或技能冷却未就绪则返回。
/// </summary>