多轮审查评估
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@@ -9,13 +9,8 @@ namespace BaseGames.World
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[RequireComponent(typeof(Collider2D))]
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public class HazardZone : MonoBehaviour
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{
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public enum RespawnType { AtLastSavePoint, AtRoomEntry }
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[SerializeField] private bool _isInstantKill = true;
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[SerializeField] private int _damage = 9999;
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#pragma warning disable CS0414
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[SerializeField] private RespawnType _respawnType = RespawnType.AtLastSavePoint;
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#pragma warning restore CS0414
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[SerializeField] private bool _isInstantKill = true;
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[SerializeField] private int _damage = 9999;
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private void OnTriggerEnter2D(Collider2D other)
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{
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