多轮审查评估
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@@ -50,9 +50,13 @@ namespace BaseGames.UI
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{
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if (_deathScreenRoot != null) _deathScreenRoot.SetActive(true);
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}
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else if (state == GameStates.Cutscene)
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else
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{
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if (_hudRoot != null) _hudRoot.SetActive(false);
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// 离开 Dead 状态时(复活/重生)隐藏死亡界面
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if (_deathScreenRoot != null) _deathScreenRoot.SetActive(false);
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if (state == GameStates.Cutscene)
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if (_hudRoot != null) _hudRoot.SetActive(false);
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}
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}
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