多轮审查评估
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@@ -3,12 +3,12 @@ using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using BaseGames.Core.Events;
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using BaseGames.Localization;
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namespace BaseGames.UI
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{
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/// <summary>
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/// 全屏加载界面:进度条 + 提示文字 + 随机背景图(架构 10_UIModule §7.7)。
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/// 注:提示文字直接使用字符串 key(P4-5 本地化模块完成后替换为 LocalizationManager.Get)。
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/// </summary>
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public class LoadingScreenManager : MonoBehaviour
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{
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@@ -16,7 +16,7 @@ namespace BaseGames.UI
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[SerializeField] private Image _progressFill;
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[SerializeField] private TMP_Text _tipText;
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[SerializeField] private Image[] _backgroundArts;
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[SerializeField] private string[] _tipMessages; // 直接文字(非本地化 key)
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[SerializeField] private string[] _tipMessages; // 本地化 key(对应 "UI" 表中的条目,如 "tip_explore")
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[SerializeField] private float _minDisplayTime = 0.5f;
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[Header("Event Channels")]
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@@ -25,18 +25,17 @@ namespace BaseGames.UI
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[SerializeField] private FloatEventChannelSO _onLoadingProgressUpdated;
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private float _shownAt;
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private readonly CompositeDisposable _subs = new();
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private void OnEnable()
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{
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if (_onLoadingStarted != null) _onLoadingStarted.OnEventRaised += Show;
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if (_onLoadingComplete != null) _onLoadingComplete.OnEventRaised += Hide;
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if (_onLoadingProgressUpdated != null) _onLoadingProgressUpdated.OnEventRaised += SetProgress;
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_onLoadingStarted?.Subscribe(Show).AddTo(_subs);
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_onLoadingComplete?.Subscribe(Hide).AddTo(_subs);
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_onLoadingProgressUpdated?.Subscribe(SetProgress).AddTo(_subs);
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}
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private void OnDisable()
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{
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if (_onLoadingStarted != null) _onLoadingStarted.OnEventRaised -= Show;
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if (_onLoadingComplete != null) _onLoadingComplete.OnEventRaised -= Hide;
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if (_onLoadingProgressUpdated != null) _onLoadingProgressUpdated.OnEventRaised -= SetProgress;
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_subs.Clear();
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}
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// ── 公开 API(SceneLoader 可直接调用)────────────────────────────────
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@@ -54,9 +53,9 @@ namespace BaseGames.UI
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_backgroundArts[Random.Range(0, _backgroundArts.Length)].enabled = true;
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}
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// 随机提示
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// 随机提示(通过 LocalizationManager 解析 key)
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if (_tipText != null && _tipMessages != null && _tipMessages.Length > 0)
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_tipText.text = _tipMessages[Random.Range(0, _tipMessages.Length)];
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_tipText.text = LocalizationManager.Get(_tipMessages[Random.Range(0, _tipMessages.Length)], "UI");
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}
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public void Hide() => StartCoroutine(HideAfterMinTime());
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