多轮审查评估
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@@ -132,11 +132,10 @@ namespace BaseGames.Editor
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AssignAsset(gameManager, "_onPlayerRespawned", report, false, "EVT_PlayerRespawned", "EVT_PlayerRespawn");
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AssignAsset(sceneService, "_onSceneLoadRequest", report, false, "EVT_SceneLoadRequest");
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AssignAsset(sceneService, "_onSceneLoaded", report, false, "EVT_SceneLoaded");
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AssignAsset(sceneService, "_onFadeInRequest", report, false, "EVT_FadeInRequest");
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AssignAsset(sceneService, "_onFadeOutRequest", report, false, "EVT_FadeOutRequest");
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AssignReference(sceneService, "_sceneLoader", sceneLoader);
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AssignAsset(sceneLoader, "_onSceneLoadRequest", report, false, "EVT_SceneLoadRequest");
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AssignAsset(sceneLoader, "_onSceneLoaded", report, false, "EVT_SceneLoaded");
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AssignAsset(deathRespawnService, "_onRespawnStarted", report, false, "EVT_RespawnStarted");
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