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@@ -9,8 +9,10 @@ namespace BaseGames.Combat.StatusEffects
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private const float BaseDuration = 3.0f; // 持续 3 秒
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private const float DotInterval = 0.5f; // 每 0.5 秒一次
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public override StatusEffectType EffectType => StatusEffectType.Fire;
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public override int MaxStacks => 1;
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public override StatusEffectType EffectType => StatusEffectType.Fire;
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public override int MaxStacks => 1;
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/// <summary>施加燃烧时移除冻结(火冰互斥)。</summary>
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public override StatusEffectType[] MutualExclusions => new[] { StatusEffectType.Freeze };
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public FireEffect()
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{
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