refactor(ai): IAiContext.Mover→Locomotion,删除 IMover
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -7,7 +7,7 @@ namespace BaseGames.Enemies
|
||||
/// 把 EnemyBase 的子系统包装成 BrainGraph 的能力接口(每敌人一实例)。
|
||||
/// 状态逻辑只依赖这些接口,不直接引用具体子系统。
|
||||
/// </summary>
|
||||
public sealed class EnemyBrainContext : IAiContext, ISensor, IMover, ICombatant, IActorVitals, IEnemyActor
|
||||
public sealed class EnemyBrainContext : IAiContext, ISensor, ICombatant, IActorVitals, IEnemyActor
|
||||
{
|
||||
readonly EnemyBase _enemy;
|
||||
readonly Blackboard _blackboard = new Blackboard();
|
||||
@@ -18,7 +18,7 @@ namespace BaseGames.Enemies
|
||||
|
||||
// ---- IAiContext ----
|
||||
public ISensor Sensor => this;
|
||||
public IMover Mover => this;
|
||||
public IEnemyLocomotion Locomotion => _enemy.Locomotion;
|
||||
public ICombatant Combat => this;
|
||||
public IActorVitals Vitals => this;
|
||||
public Blackboard Blackboard => _blackboard;
|
||||
@@ -53,19 +53,6 @@ namespace BaseGames.Enemies
|
||||
public bool LostFor(float seconds) => !InVisionZone() && _lostTimer >= seconds;
|
||||
public Vector2 LastKnown => _lastKnown;
|
||||
|
||||
// ---- IMover ----
|
||||
public void MoveTo(Vector2 target) => _enemy.MoveTo(target);
|
||||
public void FacePlayer() => _enemy.FacePlayer();
|
||||
public void Stop() => _enemy.StopMovement();
|
||||
public void WalkRandom()
|
||||
{
|
||||
var nav = _enemy.Nav;
|
||||
if (nav != null && !nav.IsMoving) nav.WalkToRandom();
|
||||
}
|
||||
public void LookAround() => _enemy.BeginLookAround();
|
||||
public void UseChaseSpeed() => _enemy.Nav?.SetSpeed(_enemy.Stats != null ? _enemy.Stats.RunSpeed : 0f);
|
||||
public void UsePatrolSpeed() => _enemy.Nav?.SetSpeed(_enemy.Stats != null ? _enemy.Stats.WalkSpeed : 0f);
|
||||
|
||||
// ---- ICombatant ----
|
||||
public bool UseAbility(string abilityId)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user