refactor(ai): IAiContext.Mover→Locomotion,删除 IMover
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using BaseGames.AI;
|
||||
|
||||
namespace BaseGames.Tests.EditMode.AI
|
||||
{
|
||||
public sealed class FakeLocomotion : IEnemyLocomotion
|
||||
{
|
||||
public List<string> Calls = new List<string>();
|
||||
public LocomotionMode CurrentMode { get; private set; }
|
||||
public bool IsMoving { get; set; }
|
||||
public void SetMode(LocomotionMode mode) { CurrentMode = mode; Calls.Add("SetMode:" + mode); }
|
||||
public void Approach(Transform t) { CurrentMode = LocomotionMode.Approach; Calls.Add("Approach"); }
|
||||
public void MoveTo(Vector2 p) { Calls.Add("MoveTo"); }
|
||||
public void Face(Vector2 p) { CurrentMode = LocomotionMode.Face; Calls.Add("Face"); }
|
||||
public void Stop() { CurrentMode = LocomotionMode.Idle; Calls.Add("Stop"); }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user