refactor(enemy): CeilingHangStrike 参数迁入 CeilingHangStrikeAbilitySO(子类)
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using Animancer;
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using UnityEngine;
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namespace BaseGames.Enemies.Abilities
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{
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/// <summary>CeilingHangStrikeAbility 的配置:出击/悬挂/收回动画 + 悬挂窗口时长。</summary>
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[CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Ceiling Hang Strike Ability", fileName = "ABL_")]
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public class CeilingHangStrikeAbilitySO : EnemyAbilitySO
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{
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[Header("动画")]
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public ClipTransition strikeClip;
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public ClipTransition loopClip;
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public ClipTransition endClip;
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[Header("行为")]
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[Tooltip("脆弱悬挂窗口持续时间(秒)")]
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public float hangDuration = 2f;
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}
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}
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serializedVersion: 2
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defaultReferences: []
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