抓墙
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@@ -13,7 +13,7 @@ namespace BaseGames.Player.States
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Anim.Play(AnimCfg.Run);
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// 落地时重置空中能力计数器及抓墙记录(水平落地直接进入 RunState 时)
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Owner.ResetAirJumps();
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Owner.GetState<DashState>()?.ResetAirDash();
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Owner.GetState<DashState>()?.ResetDashCharge();
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Owner.GetState<WallSlideState>()?.ResetWallGrab();
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Owner.SetPostWallJump(false);
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}
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