fix(content): E001 能力/prefab 对齐设计——技能无CD、伪装期不伤人
ABL_E001_Chase/Alert cooldown 1.5→0(设计:E001无主动技能CD,再入感知立即追击); ENM_CaoZhi prefab 与脚手架 PlaceE001 的 BodyContactDamage 初始禁用(伪装期不伤人, 追击期由 e001_chase 能力开启)。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -14,7 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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abilityId: e001_alert
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attackSequence: []
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cooldown: 1.5
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cooldown: 0
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telegraphVfxKey:
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telegraphDuration: 0
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interruptOnHurt: 1
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@@ -14,7 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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abilityId: e001_chase
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attackSequence: []
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cooldown: 1.5
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cooldown: 0
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telegraphVfxKey:
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telegraphDuration: 0
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interruptOnHurt: 1
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@@ -295,16 +295,10 @@ MonoBehaviour:
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_patrolZone: {fileID: 0}
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_onEnemyDied: {fileID: 11400000, guid: def849e2c5ec8204eae6b083b02307aa, type: 2}
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_onPlayerSpawned: {fileID: 11400000, guid: 7e2c7e614f6627b449a244ab44443adf, type: 2}
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_btIdleTickInterval: 0.3
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_btPatrolTickInterval: 0.15
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_btAlertTickInterval: 0.08
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_btChaseTickInterval: 0.05
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_btCombatTickInterval: 0
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_dbg_CurrentState: 0
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_dbg_AiPhase: 0
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_dbg_HasPlayer: 0
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_dbg_LastKnownPos: {x: 0, y: 0}
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_dbg_BtTickInterval: 0
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_autoPlayPhaseAnimation: 1
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--- !u!114 &3227522604157326171
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MonoBehaviour:
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@@ -673,7 +667,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6788684755218838016}
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m_Enabled: 1
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m_Enabled: 0
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6def12af0589a9545b80eb5accf61bb6, type: 3}
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m_Name:
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@@ -482,6 +482,7 @@ namespace BaseGames.Editor
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contactCol.radius = 0.4f;
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HitBox contactHitBox = GetOrAddComponent<HitBox>(contactT.gameObject);
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BodyContactDamage bodyContact = GetOrAddComponent<BodyContactDamage>(contactT.gameObject);
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bodyContact.enabled = false; // 伪装/待机期不伤人;由 e001_chase 能力在追击期开启
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Transform abilitiesT = GetOrCreateChild(go.transform, "Abilities");
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Transform alertT = GetOrCreateChild(abilitiesT, "PlayClipAbility_Alert");
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