fix(content): E001 能力/prefab 对齐设计——技能无CD、伪装期不伤人

ABL_E001_Chase/Alert cooldown 1.5→0(设计:E001无主动技能CD,再入感知立即追击);
ENM_CaoZhi prefab 与脚手架 PlaceE001 的 BodyContactDamage 初始禁用(伪装期不伤人,
追击期由 e001_chase 能力开启)。

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-03 16:52:03 +08:00
co-authored by Claude Opus 4.8
parent 4ce798ea6e
commit 150fadb72e
4 changed files with 4 additions and 9 deletions
@@ -482,6 +482,7 @@ namespace BaseGames.Editor
contactCol.radius = 0.4f;
HitBox contactHitBox = GetOrAddComponent<HitBox>(contactT.gameObject);
BodyContactDamage bodyContact = GetOrAddComponent<BodyContactDamage>(contactT.gameObject);
bodyContact.enabled = false; // 伪装/待机期不伤人;由 e001_chase 能力在追击期开启
Transform abilitiesT = GetOrCreateChild(go.transform, "Abilities");
Transform alertT = GetOrCreateChild(abilitiesT, "PlayClipAbility_Alert");