fix(content): E001 能力/prefab 对齐设计——技能无CD、伪装期不伤人
ABL_E001_Chase/Alert cooldown 1.5→0(设计:E001无主动技能CD,再入感知立即追击); ENM_CaoZhi prefab 与脚手架 PlaceE001 的 BodyContactDamage 初始禁用(伪装期不伤人, 追击期由 e001_chase 能力开启)。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -482,6 +482,7 @@ namespace BaseGames.Editor
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contactCol.radius = 0.4f;
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HitBox contactHitBox = GetOrAddComponent<HitBox>(contactT.gameObject);
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BodyContactDamage bodyContact = GetOrAddComponent<BodyContactDamage>(contactT.gameObject);
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bodyContact.enabled = false; // 伪装/待机期不伤人;由 e001_chase 能力在追击期开启
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Transform abilitiesT = GetOrCreateChild(go.transform, "Abilities");
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Transform alertT = GetOrCreateChild(abilitiesT, "PlayClipAbility_Alert");
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