refactor(ai): 终审收尾——删死字段/事件转换刷新IsSuspended + 局部事件与双实例独立性测试
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@@ -54,7 +54,10 @@ namespace BaseGames.AI
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{
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var sig = _pending.Dequeue();
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if (TryEventTransition(sig))
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return; // 事件触发转换后本帧结束
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{
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IsSuspended = false; // 已推进转换,非挂起
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return;
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}
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}
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// 2) IsControllable 让位门:受击/硬直/击飞时挂起,不推进决策也不跑 Tick。
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