v11 全量评审:修复 TD-13 至 TD-17

- TD-13: IQuestManager.CompleteQuest 改用 IRewardTarget,移除 using BaseGames.Player
- TD-14: HurtFlashController 缓存 WaitForSeconds(_waitForFlash 字段)
- TD-16: LiquidType 枚举迁移至 BaseGames.Core.Events;LiquidEvent.LiquidType 改为枚举直接比较
- TD-17: DeathScreenController 移除失效的 _onPlayerDied 订阅,改为 OnEnable 直接启动延迟显示

影响文件: IQuestManager.cs / HurtFlashController.cs / LiquidType.cs(迁移) /
  LiquidEvent.cs / LiquidZone.cs / WaterDangerState.cs /
  UnderwaterPostProcessingController.cs / UnderwaterAudioController.cs /
  DeathScreenController.cs

评审文档: Docs/Review/FrameworkReview_2026_May_v11.md(综合评分 9.30/10)
This commit is contained in:
2026-05-12 16:34:03 +08:00
parent 9284278578
commit 1135139bc6
12 changed files with 554 additions and 32 deletions

View File

@@ -1,12 +1,5 @@
// Assets/Scripts/World/Liquid/LiquidType.cs
namespace BaseGames.World.Liquid
{
public enum LiquidType
{
Water, // 可游泳(需 Swim 能力)
ShallowWater, // 浅水(水中慢走,无需游泳能力,速度 ×0.65
Mud, // 泥水(移动极慢,无需游泳能力,速度 ×0.50
Acid, // 接触即死HazardZone 处理)
Lava, // 接触即死HazardZone 处理)
}
}
// LiquidType 已迁移至 BaseGames.Core.Events.LiquidType同程序集的 LiquidEvent
// 此文件保留以保持 .meta 文件对应,请勿在此添加代码。
// 所有引用请使用 using BaseGames.Core.Events; 后直接写 LiquidType

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@@ -41,14 +41,14 @@ namespace BaseGames.World.Liquid
{
if (!other.CompareTag("Player")) return;
_splashEnterFeedback?.PlayFeedbacks();
_onPlayerEntered?.Raise(new LiquidEvent(_zoneId, _liquidType.ToString()));
_onPlayerEntered?.Raise(new LiquidEvent(_zoneId, _liquidType));
}
private void OnTriggerExit2D(Collider2D other)
{
if (!other.CompareTag("Player")) return;
_splashExitFeedback?.PlayFeedbacks();
_onPlayerExited?.Raise(new LiquidEvent(_zoneId, _liquidType.ToString()));
_onPlayerExited?.Raise(new LiquidEvent(_zoneId, _liquidType));
}
}
}

View File

@@ -27,7 +27,7 @@ namespace BaseGames.World.Liquid
private void OnLiquidEntered(LiquidEvent evt)
{
if (evt.LiquidType != nameof(LiquidType.Water)) return;
if (evt.LiquidType != LiquidType.Water) return;
BlendVolume(1f, _blendInDuration);
}

View File

@@ -38,7 +38,7 @@ namespace BaseGames.World.Liquid
public void OnEnterLiquid(LiquidEvent evt)
{
if (evt.LiquidType != nameof(LiquidType.Water)) return;
if (evt.LiquidType != LiquidType.Water) return;
if (_playerStats != null && _playerStats.HasAbility(AbilityType.Swim)) return;
_isActive = true;
_drownTimer = _config.DrownTime;