feat: Add HurtBoxOwnerGuard to prevent multiple damage registrations from the same HitBox activation

- Implemented HurtBoxOwnerGuard to ensure that multiple HurtBoxes on the same character do not register damage multiple times during a single HitBox activation.
- Added custom editor for HitBox to facilitate the creation of shape colliders with HitBoxColliderProxy.
- Introduced PhysicsPerceptionSystem for enemy perception, supporting multiple detection modes including RangeCircle, BatchLOS, FanCast, and BoxCast.
- Created EnemyPatrolZone to define patrol and chase areas for enemies, allowing for shared zones among multiple enemies.
- Added BD_IsOutsideZone conditional task for Behavior Designer to check if an enemy or player is outside a defined patrol zone.
This commit is contained in:
2026-06-02 16:10:44 +08:00
parent bcd8b0e90b
commit 06048c966a
47 changed files with 1912 additions and 1195 deletions

View File

@@ -226,12 +226,12 @@ namespace BaseGames.Player.States
_overlayLayer = _animancer.Layers[1];
}
// 注入 HurtBox 依赖
if (_hurtBox != null)
// 注入 HurtBox 依赖(覆盖所有子节点 HurtBox支持多形状受击区
foreach (var hb in GetComponentsInChildren<HurtBox>(true))
{
if (_shield != null) _hurtBox.SetShieldable(_shield);
if (_parrySystem != null) _hurtBox.SetParrySystem(_parrySystem);
_hurtBox.SetPoiseSource(this);
if (_shield != null) hb.SetShieldable(_shield);
if (_parrySystem != null) hb.SetParrySystem(_parrySystem);
hb.SetPoiseSource(this);
}
// 将唯一配置点_inputReader注入到 ParrySystem。