feat: Add HurtBoxOwnerGuard to prevent multiple damage registrations from the same HitBox activation
- Implemented HurtBoxOwnerGuard to ensure that multiple HurtBoxes on the same character do not register damage multiple times during a single HitBox activation. - Added custom editor for HitBox to facilitate the creation of shape colliders with HitBoxColliderProxy. - Introduced PhysicsPerceptionSystem for enemy perception, supporting multiple detection modes including RangeCircle, BatchLOS, FanCast, and BoxCast. - Created EnemyPatrolZone to define patrol and chase areas for enemies, allowing for shared zones among multiple enemies. - Added BD_IsOutsideZone conditional task for Behavior Designer to check if an enemy or player is outside a defined patrol zone.
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@@ -113,7 +113,7 @@ namespace BaseGames.Enemies
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if (bt != null && bt.enabled != active)
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{
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bt.enabled = active;
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// 同步暂停/恢复 SensorToolkit Sensor,避免远处敌人无效 tick
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// 同步暂停/恢复感知系统,避免远处敌人无效 tick
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enemy.SensorHub?.SetSuspended(!active);
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}
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}
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