feat: Add HurtBoxOwnerGuard to prevent multiple damage registrations from the same HitBox activation
- Implemented HurtBoxOwnerGuard to ensure that multiple HurtBoxes on the same character do not register damage multiple times during a single HitBox activation. - Added custom editor for HitBox to facilitate the creation of shape colliders with HitBoxColliderProxy. - Introduced PhysicsPerceptionSystem for enemy perception, supporting multiple detection modes including RangeCircle, BatchLOS, FanCast, and BoxCast. - Created EnemyPatrolZone to define patrol and chase areas for enemies, allowing for shared zones among multiple enemies. - Added BD_IsOutsideZone conditional task for Behavior Designer to check if an enemy or player is outside a defined patrol zone.
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@@ -31,7 +31,7 @@ namespace BaseGames.Enemies.Abilities
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{
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Phase = AbilityRunState.Active;
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_enemy.Movement?.FaceTarget(_enemy.PlayerTransform.position);
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_enemy.FacePlayer();
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if (_faceClip.Clip == null) yield break;
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