feat: Add HurtBoxOwnerGuard to prevent multiple damage registrations from the same HitBox activation
- Implemented HurtBoxOwnerGuard to ensure that multiple HurtBoxes on the same character do not register damage multiple times during a single HitBox activation. - Added custom editor for HitBox to facilitate the creation of shape colliders with HitBoxColliderProxy. - Introduced PhysicsPerceptionSystem for enemy perception, supporting multiple detection modes including RangeCircle, BatchLOS, FanCast, and BoxCast. - Created EnemyPatrolZone to define patrol and chase areas for enemies, allowing for shared zones among multiple enemies. - Added BD_IsOutsideZone conditional task for Behavior Designer to check if an enemy or player is outside a defined patrol zone.
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@@ -13,8 +13,7 @@
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"BaseGames.Enemies",
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"BaseGames.Enemies.Boss.Patterns",
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"Opsive.BehaviorDesigner.Runtime",
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"Kybernetik.Animancer",
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"Micosmo.SensorToolkit"
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"Kybernetik.Animancer"
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],
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"autoReferenced": true,
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"overrideReferences": false,
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