feat: Add HurtBoxOwnerGuard to prevent multiple damage registrations from the same HitBox activation
- Implemented HurtBoxOwnerGuard to ensure that multiple HurtBoxes on the same character do not register damage multiple times during a single HitBox activation. - Added custom editor for HitBox to facilitate the creation of shape colliders with HitBoxColliderProxy. - Introduced PhysicsPerceptionSystem for enemy perception, supporting multiple detection modes including RangeCircle, BatchLOS, FanCast, and BoxCast. - Created EnemyPatrolZone to define patrol and chase areas for enemies, allowing for shared zones among multiple enemies. - Added BD_IsOutsideZone conditional task for Behavior Designer to check if an enemy or player is outside a defined patrol zone.
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@@ -11,7 +11,7 @@ namespace BaseGames.Enemies.AI
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/// </summary>
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[TaskName("Is Near Edge?")]
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[TaskCategory("BaseGames/Enemy/State")]
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[TaskDescription("检查前方是否有悬崖边缘(基于 SensorToolkit 或 Raycast)")]
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[TaskDescription("检查前方是否有悬崖边缘(基于 EnemyNavAgent Raycast 检测)")]
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public class BD_IsNearEdge : Conditional
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{
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private EnemyBase _enemy;
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