feat: Add HurtBoxOwnerGuard to prevent multiple damage registrations from the same HitBox activation

- Implemented HurtBoxOwnerGuard to ensure that multiple HurtBoxes on the same character do not register damage multiple times during a single HitBox activation.
- Added custom editor for HitBox to facilitate the creation of shape colliders with HitBoxColliderProxy.
- Introduced PhysicsPerceptionSystem for enemy perception, supporting multiple detection modes including RangeCircle, BatchLOS, FanCast, and BoxCast.
- Created EnemyPatrolZone to define patrol and chase areas for enemies, allowing for shared zones among multiple enemies.
- Added BD_IsOutsideZone conditional task for Behavior Designer to check if an enemy or player is outside a defined patrol zone.
This commit is contained in:
2026-06-02 16:10:44 +08:00
parent bcd8b0e90b
commit 06048c966a
47 changed files with 1912 additions and 1195 deletions

View File

@@ -79,6 +79,11 @@ namespace BaseGames.Enemies.AI
Vector2 playerPos = _enemy.PlayerTransform.position;
// 若配置了巡逻区域,且玩家超出追击边界 → 放弃追击(优先级高于纯距离限制)
var zone = _enemy.PatrolZone;
if (zone != null && !zone.ContainsChase(playerPos))
return TaskStatus.Failure;
if (_enemy.IsPlayerVisible())
{
// 视线恢复Searching → Tracking恢复奔跑速度