feat: Add HurtBoxOwnerGuard to prevent multiple damage registrations from the same HitBox activation

- Implemented HurtBoxOwnerGuard to ensure that multiple HurtBoxes on the same character do not register damage multiple times during a single HitBox activation.
- Added custom editor for HitBox to facilitate the creation of shape colliders with HitBoxColliderProxy.
- Introduced PhysicsPerceptionSystem for enemy perception, supporting multiple detection modes including RangeCircle, BatchLOS, FanCast, and BoxCast.
- Created EnemyPatrolZone to define patrol and chase areas for enemies, allowing for shared zones among multiple enemies.
- Added BD_IsOutsideZone conditional task for Behavior Designer to check if an enemy or player is outside a defined patrol zone.
This commit is contained in:
2026-06-02 16:10:44 +08:00
parent bcd8b0e90b
commit 06048c966a
47 changed files with 1912 additions and 1195 deletions

View File

@@ -28,6 +28,12 @@ namespace BaseGames.Combat
public string SourceId;
public string SkillId;
/// <summary>
/// HitBox 激活实例 ID由 HitBox.Activate() 自动生成并写入0 = 无追踪路径)。
/// HurtBoxOwnerGuard 用此字段做同激活去重,防止多 HurtBox 节点被同一次攻击重复扣血。
/// [NonSerialized]:每次激活动态生成,不需要序列化。
/// </summary>
[System.NonSerialized] public uint HitActivationId;
/// <summary>
/// 攻击来源投射物(仅当攻击方是 Projectile 时非 null
/// 用于弹反成功时调用 ReflectAsPlayerProjectile() 翻转阵营。
/// [NonSerialized]MonoBehaviour 引用不参与 Unity 资产序列化。