feat(enemy): EnemyAttackSelector 选招器(射程+冷却+LOS+着地过滤,两模式选招)+单测
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using System.Collections.Generic;
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using NUnit.Framework;
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using BaseGames.Enemies.Abilities;
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namespace BaseGames.Tests.EditMode.Enemies
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{
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public class EnemyAttackSelectorTests
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{
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sealed class FakeCandidate : IAttackCandidate
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{
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public bool CanUseV = true, InRange = true, ReqLOS = false, ReqGround = false, Executed;
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public float WeightV = 1f;
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public int PriorityV = 0;
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public bool CanUse => CanUseV;
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public bool RequiresLineOfSight => ReqLOS;
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public bool RequiresGrounded => ReqGround;
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public float Weight => WeightV;
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public int Priority => PriorityV;
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public bool InAttackRange() => InRange;
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public bool Execute() { Executed = true; return true; }
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}
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static EnemyAttackSelector Sel(params IAttackCandidate[] cs)
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=> new EnemyAttackSelector(new List<IAttackCandidate>(cs));
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[Test]
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public void Empty_NoEligible()
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{
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var s = Sel();
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Assert.IsFalse(s.HasEligible(true, true));
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Assert.IsNull(s.Select(true, true, AttackSelectionMode.Priority));
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}
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[Test]
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public void ExcludesOnCooldown()
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{
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var c = new FakeCandidate { CanUseV = false };
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Assert.IsFalse(Sel(c).HasEligible(true, true));
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}
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[Test]
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public void ExcludesOutOfRange()
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{
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var c = new FakeCandidate { InRange = false };
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Assert.IsFalse(Sel(c).HasEligible(true, true));
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}
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[Test]
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public void ExcludesWhenNeedsLOS_ButNoLOS()
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{
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var c = new FakeCandidate { ReqLOS = true };
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Assert.IsFalse(Sel(c).HasEligible(false, true));
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Assert.IsTrue (Sel(c).HasEligible(true, true));
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}
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[Test]
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public void ExcludesWhenNeedsGrounded_ButAirborne()
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{
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var c = new FakeCandidate { ReqGround = true };
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Assert.IsFalse(Sel(c).HasEligible(true, false));
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Assert.IsTrue (Sel(c).HasEligible(true, true));
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}
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[Test]
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public void Priority_PicksHighest()
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{
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var lo = new FakeCandidate { PriorityV = 1 };
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var hi = new FakeCandidate { PriorityV = 5 };
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var pick = Sel(lo, hi).Select(true, true, AttackSelectionMode.Priority);
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Assert.AreSame(hi, pick);
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}
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[Test]
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public void Priority_TieTakesFirstInList()
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{
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var a = new FakeCandidate { PriorityV = 3 };
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var b = new FakeCandidate { PriorityV = 3 };
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var pick = Sel(a, b).Select(true, true, AttackSelectionMode.Priority);
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Assert.AreSame(a, pick);
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}
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[Test]
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public void Priority_SkipsIneligible()
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{
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var blocked = new FakeCandidate { PriorityV = 9, InRange = false };
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var ok = new FakeCandidate { PriorityV = 1 };
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var pick = Sel(blocked, ok).Select(true, true, AttackSelectionMode.Priority);
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Assert.AreSame(ok, pick);
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}
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[Test]
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public void Weighted_SingleEligible_AlwaysThatOne()
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{
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var only = new FakeCandidate { WeightV = 2f };
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for (int i = 0; i < 20; i++)
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Assert.AreSame(only, Sel(only).Select(true, true, AttackSelectionMode.WeightedRandom));
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}
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[Test]
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public void Weighted_NeverPicksIneligible()
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{
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var bad = new FakeCandidate { WeightV = 100f, InRange = false };
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var ok = new FakeCandidate { WeightV = 1f };
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for (int i = 0; i < 50; i++)
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Assert.AreSame(ok, Sel(bad, ok).Select(true, true, AttackSelectionMode.WeightedRandom));
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}
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}
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}
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