场景修改和editor优化
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@@ -5962,7 +5962,6 @@ MonoBehaviour:
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- {fileID: 1981898190}
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- {fileID: 1981898190}
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- {fileID: 1670690207}
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- {fileID: 1670690207}
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- {fileID: 38682127}
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- {fileID: 38682127}
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_interactPromptWidget: {fileID: 0}
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_onHPChanged: {fileID: 11400000, guid: b5a2264ba6cf6544ebc53a67b5074d89, type: 2}
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_onHPChanged: {fileID: 11400000, guid: b5a2264ba6cf6544ebc53a67b5074d89, type: 2}
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_onMaxHPChanged: {fileID: 11400000, guid: 34f14924fad74884aac7b2bd6fbad649, type: 2}
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_onMaxHPChanged: {fileID: 11400000, guid: 34f14924fad74884aac7b2bd6fbad649, type: 2}
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_onSoulPowerChanged: {fileID: 11400000, guid: 3694bb359f4ba5f40a6cba067478578c, type: 2}
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_onSoulPowerChanged: {fileID: 11400000, guid: 3694bb359f4ba5f40a6cba067478578c, type: 2}
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File diff suppressed because it is too large
Load Diff
@@ -72,7 +72,7 @@ namespace BaseGames.Editor
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// 一键打印完整调试报告到 Console(可复制粘贴给 AI 诊断)
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// 一键打印完整调试报告到 Console(可复制粘贴给 AI 诊断)
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var prevBg = GUI.backgroundColor;
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var prevBg = GUI.backgroundColor;
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GUI.backgroundColor = new Color(0.5f, 0.8f, 1f);
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GUI.backgroundColor = new Color(0.5f, 0.8f, 1f);
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if (GUILayout.Button("📋 打印调试信息(复制给 AI 诊断)", GUILayout.Height(26f)))
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if (GUILayout.Button("📋 打印调试信息", GUILayout.Height(26f)))
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{
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{
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var loco = (EnemyLocomotion)target;
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var loco = (EnemyLocomotion)target;
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Debug.Log(BuildReport(loco), loco);
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Debug.Log(BuildReport(loco), loco);
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