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#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Events
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{
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using Opsive.GraphDesigner.Runtime;
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using UnityEngine;
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/// <summary>
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/// The EventNode that is invoked when the behavior tree starts.
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/// </summary>
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[NodeIcon("8c35407905159694e8b83df15d3b039b", "df820d6e71423194188c7dcb1c1ae2e2")]
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public class Start : IEventNode
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{
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[Tooltip("The index of the ITreeLogicNode that the IEventNode is connected to. ushort.MaxValue indicates no connection.")]
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[SerializeField] protected ushort m_ConnectedIndex;
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public ushort ConnectedIndex { get => m_ConnectedIndex; set => m_ConnectedIndex = value; }
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}
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}
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#endif
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