移除 bd
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@@ -1,61 +0,0 @@
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#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Physics
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Description("Returns success when a collision starts. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
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[Shared.Utility.Category("Physics")]
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public class HasEnteredCollision : Conditional
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{
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[Tooltip("The tag of the GameObject that the collision should be checked against.")]
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[SerializeField] protected SharedVariable<string> m_Tag;
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[Tooltip("The collided GameObject.")]
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[SerializeField] protected SharedVariable<GameObject> m_StoredCollisionGameObject;
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protected override bool ReceiveCollisionEnterCallback => true;
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private bool m_EnteredCollision;
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/// <summary>
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/// Returns true when the agent has caused a collision.
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/// </summary>
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/// <returns>True when the agent has caused a collision.</returns>
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public override TaskStatus OnUpdate()
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{
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return m_EnteredCollision ? TaskStatus.Success : TaskStatus.Failure;
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}
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/// <summary>
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/// The task has ended.
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/// </summary>
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public override void OnEnd()
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{
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base.OnEnd();
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m_EnteredCollision = false;
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}
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/// <summary>
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/// The agent has caused a collision.
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/// </summary>
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/// <param name="collision">The collision that caused the event.</param>
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protected override void OnCollisionEnter(Collision collision)
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{
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if (!string.IsNullOrEmpty(m_Tag.Value) && !collision.gameObject.CompareTag(m_Tag.Value)) {
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return;
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}
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if (m_StoredCollisionGameObject != null && m_StoredCollisionGameObject.IsShared) { m_StoredCollisionGameObject.Value = collision.gameObject; }
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m_EnteredCollision = true;
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}
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}
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}
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#endif
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
|
||||
guid: 9ce4017c15025f648a4a737683b98b18
|
||||
MonoImporter:
|
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externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,61 +0,0 @@
|
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#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Physics
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{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Description("Returns success when a 2D collision starts. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
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[Shared.Utility.Category("Physics")]
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public class HasEnteredCollision2D : Conditional
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{
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[Tooltip("The tag of the GameObject that the collision should be checked against.")]
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[SerializeField] protected SharedVariable<string> m_Tag;
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[Tooltip("The collided GameObject.")]
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[SerializeField] protected SharedVariable<GameObject> m_StoredCollisionGameObject;
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protected override bool ReceiveCollisionEnterCallback => true;
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private bool m_EnteredCollision;
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/// <summary>
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/// Returns true when the agent has caused a collision.
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/// </summary>
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/// <returns>True when the agent has caused a collision.</returns>
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public override TaskStatus OnUpdate()
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{
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return m_EnteredCollision ? TaskStatus.Success : TaskStatus.Failure;
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}
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/// <summary>
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/// The task has ended.
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/// </summary>
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public override void OnEnd()
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{
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base.OnEnd();
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m_EnteredCollision = false;
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}
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/// <summary>
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/// The agent has caused a collision.
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/// </summary>
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/// <param name="collision">The collision that caused the event.</param>
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protected override void OnCollisionEnter2D(Collision2D collision)
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{
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if (!string.IsNullOrEmpty(m_Tag.Value) && !collision.gameObject.CompareTag(m_Tag.Value)) {
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return;
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}
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if (m_StoredCollisionGameObject != null && m_StoredCollisionGameObject.IsShared) { m_StoredCollisionGameObject.Value = collision.gameObject; }
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m_EnteredCollision = true;
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}
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}
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}
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#endif
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@@ -1,11 +0,0 @@
|
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fileFormatVersion: 2
|
||||
guid: 37fa749cbcf6f7c459159eba18e9ca31
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
@@ -1,60 +0,0 @@
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#if GRAPH_DESIGNER
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/// ---------------------------------------------
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/// Behavior Designer
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/// Copyright (c) Opsive. All Rights Reserved.
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/// https://www.opsive.com
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/// ---------------------------------------------
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namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Physics
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{
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
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[Opsive.Shared.Utility.Description("Returns success when an object enters the trigger. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
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[Shared.Utility.Category("Physics")]
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public class HasEnteredTrigger : Conditional
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{
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[Tooltip("The tag of the GameObject that the trigger should be checked against.")]
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[SerializeField] protected SharedVariable<string> m_Tag;
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[Tooltip("The entered trigger.")]
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[SerializeField] protected SharedVariable<Collider> m_StoredOtherCollider;
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protected override bool ReceiveTriggerEnterCallback => true;
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private bool m_EnteredTrigger;
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/// <summary>
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/// Returns true when the agent has entered a trigger.
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/// </summary>
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/// <returns>True when the agent has entered a trigger.</returns>
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public override TaskStatus OnUpdate()
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{
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return m_EnteredTrigger ? TaskStatus.Success : TaskStatus.Failure;
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}
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/// <summary>
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/// The task has ended.
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/// </summary>
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public override void OnEnd()
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{
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base.OnEnd();
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m_EnteredTrigger = false;
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}
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/// <summary>
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/// The agent has entered a trigger.
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/// </summary>
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/// <param name="other">The trigger that the agent entered.</param>
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protected override void OnTriggerEnter(Collider other)
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{
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if (!string.IsNullOrEmpty(m_Tag.Value) && !other.gameObject.CompareTag(m_Tag.Value)) {
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return;
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}
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if (m_StoredOtherCollider != null && m_StoredOtherCollider.IsShared) { m_StoredOtherCollider.Value = other; }
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m_EnteredTrigger = true;
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}
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}
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}
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#endif
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@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe018fbcfb4b7404f865318125440626
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,61 +0,0 @@
|
||||
#if GRAPH_DESIGNER
|
||||
/// ---------------------------------------------
|
||||
/// Behavior Designer
|
||||
/// Copyright (c) Opsive. All Rights Reserved.
|
||||
/// https://www.opsive.com
|
||||
/// ---------------------------------------------
|
||||
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Physics
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||||
{
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using Opsive.GraphDesigner.Runtime;
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using Opsive.GraphDesigner.Runtime.Variables;
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using UnityEngine;
|
||||
|
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[Opsive.Shared.Utility.Description("Returns success when an object enters the 2D trigger. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
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[Shared.Utility.Category("Physics")]
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public class HasEnteredTrigger2D : Conditional
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{
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[Tooltip("The tag of the GameObject that the trigger should be checked against.")]
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[SerializeField] protected SharedVariable<string> m_Tag;
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[Tooltip("The entered trigger.")]
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[SerializeField] protected SharedVariable<Collider2D> m_StoredOtherCollider;
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protected override bool ReceiveTriggerEnter2DCallback => true;
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private bool m_EnteredTrigger;
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|
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/// <summary>
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/// Returns true when the agent has entered a trigger.
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/// </summary>
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/// <returns>True when the agent has entered a trigger.</returns>
|
||||
public override TaskStatus OnUpdate()
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{
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return m_EnteredTrigger ? TaskStatus.Success : TaskStatus.Failure;
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}
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||||
|
||||
/// <summary>
|
||||
/// The task has ended.
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/// </summary>
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||||
public override void OnEnd()
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||||
{
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base.OnEnd();
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|
||||
m_EnteredTrigger = false;
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||||
}
|
||||
|
||||
/// <summary>
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||||
/// The agent has entered a trigger.
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/// </summary>
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||||
/// <param name="other">The trigger that the agent entered.</param>
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||||
protected override void OnTriggerEnter2D(Collider2D other)
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{
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if (!string.IsNullOrEmpty(m_Tag.Value) && !other.gameObject.CompareTag(m_Tag.Value)) {
|
||||
return;
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}
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if (m_StoredOtherCollider != null && m_StoredOtherCollider.IsShared) { m_StoredOtherCollider.Value = other; }
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||||
|
||||
m_EnteredTrigger = true;
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||||
}
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||||
}
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||||
}
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||||
#endif
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||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83caefa20e976f047b96f600eecffaed
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
|
||||
executionOrder: 0
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userData:
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assetBundleVariant:
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@@ -1,61 +0,0 @@
|
||||
#if GRAPH_DESIGNER
|
||||
/// ---------------------------------------------
|
||||
/// Behavior Designer
|
||||
/// Copyright (c) Opsive. All Rights Reserved.
|
||||
/// https://www.opsive.com
|
||||
/// ---------------------------------------------
|
||||
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Physics
|
||||
{
|
||||
using Opsive.GraphDesigner.Runtime;
|
||||
using Opsive.GraphDesigner.Runtime.Variables;
|
||||
using UnityEngine;
|
||||
|
||||
[Opsive.Shared.Utility.Description("Returns success when a collision ends. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
|
||||
[Shared.Utility.Category("Physics")]
|
||||
public class HasExitedCollision : Conditional
|
||||
{
|
||||
[Tooltip("The tag of the GameObject that the collision should be checked against.")]
|
||||
[SerializeField] protected SharedVariable<string> m_Tag;
|
||||
[Tooltip("The collided GameObject.")]
|
||||
[SerializeField] protected SharedVariable<GameObject> m_StoredCollisionGameObject;
|
||||
|
||||
protected override bool ReceiveCollisionExitCallback => true;
|
||||
|
||||
private bool m_ExitedCollision;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true when the agent has left a collision.
|
||||
/// </summary>
|
||||
/// <returns>True when the agent has left a collision.</returns>
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
return m_ExitedCollision ? TaskStatus.Success : TaskStatus.Failure;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The task has ended.
|
||||
/// </summary>
|
||||
public override void OnEnd()
|
||||
{
|
||||
base.OnEnd();
|
||||
|
||||
m_ExitedCollision = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The agent has left a collision.
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||||
/// </summary>
|
||||
/// <param name="collision">The collision that caused the event.</param>
|
||||
protected override void OnCollisionExit(Collision collision)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_Tag.Value) && !collision.gameObject.CompareTag(m_Tag.Value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_StoredCollisionGameObject != null && m_StoredCollisionGameObject.IsShared) { m_StoredCollisionGameObject.Value = collision.gameObject; }
|
||||
|
||||
m_ExitedCollision = true;
|
||||
}
|
||||
}
|
||||
}
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||||
#endif
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3ac7ec5199af7049b246d4eabfb0d51
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
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defaultReferences: []
|
||||
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userData:
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assetBundleVariant:
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||||
@@ -1,61 +0,0 @@
|
||||
#if GRAPH_DESIGNER
|
||||
/// ---------------------------------------------
|
||||
/// Behavior Designer
|
||||
/// Copyright (c) Opsive. All Rights Reserved.
|
||||
/// https://www.opsive.com
|
||||
/// ---------------------------------------------
|
||||
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Physics
|
||||
{
|
||||
using Opsive.GraphDesigner.Runtime;
|
||||
using Opsive.GraphDesigner.Runtime.Variables;
|
||||
using UnityEngine;
|
||||
|
||||
[Opsive.Shared.Utility.Description("Returns success when a 2D collision ends. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
|
||||
[Shared.Utility.Category("Physics")]
|
||||
public class HasExitedCollision2D : Conditional
|
||||
{
|
||||
[Tooltip("The tag of the GameObject that the collision should be checked against.")]
|
||||
[SerializeField] protected SharedVariable<string> m_Tag;
|
||||
[Tooltip("The collided GameObject.")]
|
||||
[SerializeField] protected SharedVariable<GameObject> m_StoredCollisionGameObject;
|
||||
|
||||
protected override bool ReceiveCollisionExit2DCallback => true;
|
||||
|
||||
private bool m_ExitedCollision;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true when the agent has left a collision.
|
||||
/// </summary>
|
||||
/// <returns>True when the agent has left a collision.</returns>
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
return m_ExitedCollision ? TaskStatus.Success : TaskStatus.Failure;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The task has ended.
|
||||
/// </summary>
|
||||
public override void OnEnd()
|
||||
{
|
||||
base.OnEnd();
|
||||
|
||||
m_ExitedCollision = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The agent has left a collision.
|
||||
/// </summary>
|
||||
/// <param name="collision">The collision that caused the event.</param>
|
||||
protected override void OnCollisionExit2D(Collision2D collision)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_Tag.Value) && !collision.gameObject.CompareTag(m_Tag.Value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_StoredCollisionGameObject != null && m_StoredCollisionGameObject.IsShared) { m_StoredCollisionGameObject.Value = collision.gameObject; }
|
||||
|
||||
m_ExitedCollision = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
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guid: 5fdb5f736525568428350e746b5b6d59
|
||||
MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,61 +0,0 @@
|
||||
#if GRAPH_DESIGNER
|
||||
/// ---------------------------------------------
|
||||
/// Behavior Designer
|
||||
/// Copyright (c) Opsive. All Rights Reserved.
|
||||
/// https://www.opsive.com
|
||||
/// ---------------------------------------------
|
||||
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Physics
|
||||
{
|
||||
using Opsive.GraphDesigner.Runtime;
|
||||
using Opsive.GraphDesigner.Runtime.Variables;
|
||||
using UnityEngine;
|
||||
|
||||
[Opsive.Shared.Utility.Description("Returns success when an object exits the trigger. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
|
||||
[Shared.Utility.Category("Physics")]
|
||||
public class HasExitedTrigger : Conditional
|
||||
{
|
||||
[Tooltip("The tag of the GameObject that the trigger should be checked against.")]
|
||||
[SerializeField] protected SharedVariable<string> m_Tag;
|
||||
[Tooltip("The exited trigger.")]
|
||||
[SerializeField] protected SharedVariable<Collider> m_StoredOtherCollider;
|
||||
|
||||
protected override bool ReceiveTriggerExitCallback => true;
|
||||
|
||||
private bool m_ExitedTrigger;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true when the agent has exited a trigger.
|
||||
/// </summary>
|
||||
/// <returns>True when the agent has exited a trigger.</returns>
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
return m_ExitedTrigger ? TaskStatus.Success : TaskStatus.Failure;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The task has ended.
|
||||
/// </summary>
|
||||
public override void OnEnd()
|
||||
{
|
||||
base.OnEnd();
|
||||
|
||||
m_ExitedTrigger = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The agent has exited a trigger.
|
||||
/// </summary>
|
||||
/// <param name="other">The trigger that the agent exited.</param>
|
||||
protected override void OnTriggerExit(Collider other)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_Tag.Value) && !other.gameObject.CompareTag(m_Tag.Value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_StoredOtherCollider != null && m_StoredOtherCollider.IsShared) { m_StoredOtherCollider.Value = other; }
|
||||
|
||||
m_ExitedTrigger = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
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defaultReferences: []
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@@ -1,61 +0,0 @@
|
||||
#if GRAPH_DESIGNER
|
||||
/// ---------------------------------------------
|
||||
/// Behavior Designer
|
||||
/// Copyright (c) Opsive. All Rights Reserved.
|
||||
/// https://www.opsive.com
|
||||
/// ---------------------------------------------
|
||||
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals.Physics
|
||||
{
|
||||
using Opsive.GraphDesigner.Runtime;
|
||||
using Opsive.GraphDesigner.Runtime.Variables;
|
||||
using UnityEngine;
|
||||
|
||||
[Opsive.Shared.Utility.Description("Returns success when an object exits the 2D trigger. This task will only receive the physics callback if it is being reevaluated (with a conditional abort or under a parallel task).")]
|
||||
[Shared.Utility.Category("Physics")]
|
||||
public class HasExitedTrigger2D : Conditional
|
||||
{
|
||||
[Tooltip("The tag of the GameObject that the trigger should be checked against.")]
|
||||
[SerializeField] protected SharedVariable<string> m_Tag;
|
||||
[Tooltip("The exited trigger.")]
|
||||
[SerializeField] protected SharedVariable<Collider2D> m_StoredOtherCollider;
|
||||
|
||||
protected override bool ReceiveTriggerExit2DCallback => true;
|
||||
|
||||
private bool m_ExitedTrigger;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true when the agent has exited a trigger.
|
||||
/// </summary>
|
||||
/// <returns>True when the agent has exited a trigger.</returns>
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
return m_ExitedTrigger ? TaskStatus.Success : TaskStatus.Failure;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The task has ended.
|
||||
/// </summary>
|
||||
public override void OnEnd()
|
||||
{
|
||||
base.OnEnd();
|
||||
|
||||
m_ExitedTrigger = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The agent has exited a trigger.
|
||||
/// </summary>
|
||||
/// <param name="other">The trigger that the agent exited.</param>
|
||||
protected override void OnTriggerExit2D(Collider2D other)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(m_Tag.Value) && !other.gameObject.CompareTag(m_Tag.Value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_StoredOtherCollider != null && m_StoredOtherCollider.IsShared) { m_StoredOtherCollider.Value = other; }
|
||||
|
||||
m_ExitedTrigger = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -1,11 +0,0 @@
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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Reference in New Issue
Block a user