docs: 创建开发交接文档
📋 开发交接文档.md - 核心玩法配置(RPS 逻辑/连击/体育系数) - 关卡配置(55 关详细数据/BOSS 配置) - 成长系统配置(等级曲线/段位系统) - 金币系统配置(产出/消耗/经济平衡) - 广告系统配置(场景/频率/新手保护) - UI/UX 规范(界面布局/出拳界面) - 开发优先级清单(P0/P1/P2) 🎯 程序团队可直接使用 - YAML 配置示例 - JavaScript 代码片段 - 完整配置表索引 - 问题反馈渠道 📁 完整策划案文档 - 10 份专业文档 - 1 份整合策划案(v0.6) - 1 份开发交接文档 - 总计约 120KB
This commit is contained in:
388
开发交接文档.md
Normal file
388
开发交接文档.md
Normal file
@@ -0,0 +1,388 @@
|
||||
# 📋 剪刀石头布跑酷 - 开发交接文档
|
||||
|
||||
**版本:** v0.6(纯广告变现版)
|
||||
**日期:** 2026-04-05
|
||||
**适用对象:** 程序开发团队
|
||||
|
||||
---
|
||||
|
||||
## 🎯 一、核心玩法配置
|
||||
|
||||
### 1.1 基础数值配置
|
||||
|
||||
```yaml
|
||||
# 核心战斗配置
|
||||
combat:
|
||||
base_distance:
|
||||
win: 10 # 胜利前进距离 (米)
|
||||
draw: 3 # 平局前进距离 (米)
|
||||
lose: 0 # 失败前进距离 (米)
|
||||
|
||||
combo_bonus:
|
||||
- threshold: 1
|
||||
multiplier: 1.0
|
||||
effect: none
|
||||
- threshold: 3
|
||||
multiplier: 1.2
|
||||
effect: blue_flame
|
||||
- threshold: 5
|
||||
multiplier: 1.5
|
||||
effect: purple_flame
|
||||
- threshold: 10
|
||||
multiplier: 2.0
|
||||
effect: gold_flame
|
||||
- threshold: 15
|
||||
multiplier: 2.5
|
||||
effect: red_flame
|
||||
- threshold: 20
|
||||
multiplier: 3.0
|
||||
effect: rainbow
|
||||
|
||||
sports_coefficients:
|
||||
track: { coefficient: 1.0, difficulty: normal }
|
||||
swimming: { coefficient: 1.1, difficulty: easy }
|
||||
basketball: { coefficient: 1.2, difficulty: medium }
|
||||
football: { coefficient: 1.3, difficulty: medium }
|
||||
tennis: { coefficient: 1.4, difficulty: hard }
|
||||
boxing: { coefficient: 1.5, difficulty: hard }
|
||||
gymnastics: { coefficient: 1.6, difficulty: expert }
|
||||
```
|
||||
|
||||
### 1.2 游戏流程时序
|
||||
|
||||
```
|
||||
单轮流程(总时长 4.5-5.5 秒):
|
||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ 准备阶段 (0.5s) → 出拳阶段 (1.0-1.5s) → 判定阶段 (0.3s) │
|
||||
│ ↓ │
|
||||
│ 表现阶段 (1.5-2.5s) → 前进阶段 (0.5s) → 循环继续 │
|
||||
└─────────────────────────────────────────────────────────┘
|
||||
|
||||
单局流程(10-20 轮,总时长 1-3 分钟):
|
||||
准备 → 第 1 轮 → 第 2 轮 → ... → 第 N 轮 → 结算
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🏃 二、关卡配置
|
||||
|
||||
### 2.1 关卡结构
|
||||
|
||||
| 章节 | 关卡数 | 编号 | 主题 | 解锁条件 |
|
||||
|------|--------|------|------|----------|
|
||||
| 教学关 | 5 关 | 1-5 | 新手引导 | 初始 |
|
||||
| 短跑赛道 | 10 关 | 6-15 | 直道竞速 | 通关 1-5 |
|
||||
| 跳高赛道 | 10 关 | 16-25 | 障碍跨越 | 通关 6-15 |
|
||||
| 跳远赛道 | 10 关 | 26-35 | 沟壑跨越 | 通关 16-25 |
|
||||
| 投掷赛道 | 8 关 | 36-43 | 铅球/铁饼 | 通关 26-35 |
|
||||
| 水上赛道 | 7 关 | 44-50 | 跳水 + 游泳 | 通关 36-43 |
|
||||
| BOSS 关 | 5 关 | 51-55 | 特殊挑战 | 通关 44-50 |
|
||||
|
||||
### 2.2 教学关详细配置
|
||||
|
||||
| 关卡 | 长度 (m) | RPS 次数 | 教学目标 | 三星条件 | 奖励 |
|
||||
|------|----------|----------|----------|----------|------|
|
||||
| 1-1 | 50 | 3 | 移动 + 出拳基础 | 30 秒内完成 | 100 金币 |
|
||||
| 1-2 | 80 | 5 | 胜利前进机制 | 全胜通过 | 150 金币 |
|
||||
| 1-3 | 100 | 7 | 平局原地机制 | 平局≤2 次 | 200 金币 |
|
||||
| 1-4 | 120 | 8 | 失败后退机制 | 失败≤1 次 | 250 金币 |
|
||||
| 1-5 | 150 | 10 | 综合运用 | 45 秒内完成 | 300 金币 |
|
||||
|
||||
### 2.3 BOSS 配置
|
||||
|
||||
| BOSS | 关卡 | 血量 | 长度 | RPS 次数 | 阶段数 | 奖励 |
|
||||
|------|------|------|------|----------|--------|------|
|
||||
| 速度魔王 | 51 | 3000 | 800m | 50 | 3 | 3000 金币 + 皮肤 |
|
||||
| 跳跃恶魔 | 52 | 3600 | 900m | 60 | 3 | 4000 金币 + 特效 |
|
||||
| 投掷巨人 | 53 | 4000 | 1000m | 70 | 4 | 5000 金币 + 道具 |
|
||||
| 水神挑战 | 54 | 4800 | 1100m | 80 | 4 | 6000 金币 + 称号 |
|
||||
| 终极冠军 | 55 | 5000 | 1200m | 100 | 5 | 10000 金币 + 奖杯 |
|
||||
|
||||
---
|
||||
|
||||
## 📊 三、成长系统配置
|
||||
|
||||
### 3.1 等级经验曲线
|
||||
|
||||
```javascript
|
||||
// 升级经验公式
|
||||
function getExpForLevel(level) {
|
||||
return Math.floor(100 * Math.pow(level, 1.5));
|
||||
}
|
||||
|
||||
// 关键等级解锁
|
||||
const keyLevels = {
|
||||
5: { unlock: "跳高项目" },
|
||||
10: { unlock: "铁饼项目", feature: "排位赛" },
|
||||
15: { unlock: "跳水项目" },
|
||||
20: { unlock: "游泳项目" },
|
||||
25: { unlock: "跨栏项目" },
|
||||
30: { unlock: "标枪项目", feature: "自定义房间" },
|
||||
50: { feature: "教练系统" },
|
||||
100: { feature: "名人堂" }
|
||||
};
|
||||
```
|
||||
|
||||
### 3.2 段位系统
|
||||
|
||||
```javascript
|
||||
const rankSystem = {
|
||||
bronze: { range: [1000, 1199], coefficient: 0.8, target: 0.20 },
|
||||
silver: { range: [1200, 1399], coefficient: 0.9, target: 0.25 },
|
||||
gold: { range: [1400, 1599], coefficient: 1.0, target: 0.25 },
|
||||
platinum: { range: [1600, 1799], coefficient: 1.1, target: 0.15 },
|
||||
diamond: { range: [1800, 1999], coefficient: 1.2, target: 0.10 },
|
||||
master: { range: [2000, 2199], coefficient: 1.3, target: 0.04 },
|
||||
king: { range: [2200, 99999], coefficient: 1.5, target: 0.01 }
|
||||
};
|
||||
|
||||
// 积分计算
|
||||
function calculateRankPoints(win, currentRank, opponentRank) {
|
||||
const baseWin = 20;
|
||||
const baseLose = 15;
|
||||
const coefficient = rankSystem[currentRank].coefficient;
|
||||
|
||||
if (win) {
|
||||
return baseWin * coefficient * (1 + streakBonus);
|
||||
} else {
|
||||
return baseLose * coefficient * (1 - streakReduction);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 💰 四、金币系统配置
|
||||
|
||||
### 4.1 金币产出
|
||||
|
||||
```yaml
|
||||
gold_income:
|
||||
match_win: 50
|
||||
match_lose: 20
|
||||
daily_quest: 100
|
||||
weekly_quest: 500
|
||||
event_reward: 200
|
||||
daily_checkin: 50
|
||||
ad_reward:
|
||||
- type: "double_gold"
|
||||
amount: 100
|
||||
- type: "free_gacha"
|
||||
amount: 50
|
||||
```
|
||||
|
||||
### 4.2 金币消耗
|
||||
|
||||
```yaml
|
||||
gold_consumption:
|
||||
skin_common: [500, 2000]
|
||||
skin_rare: [3000, 5000]
|
||||
skin_legendary: [8000, 12000]
|
||||
emote: [500, 1500]
|
||||
avatar_frame: [1000, 3000]
|
||||
trail_effect: [2000, 5000]
|
||||
gacha_ticket: 500
|
||||
gacha_ticket_10x: 4500
|
||||
```
|
||||
|
||||
### 4.3 经济平衡
|
||||
|
||||
| 玩家类型 | 月产出 | 月消耗 | 结余 |
|
||||
|----------|--------|--------|------|
|
||||
| 免费玩家(不看广告) | 15,000 | 10,000 | +5,000 |
|
||||
| 活跃玩家(适度广告) | 20,000 | 15,000 | +5,000 |
|
||||
| 重度玩家(大量广告) | 25,000 | 20,000 | +5,000 |
|
||||
|
||||
**设计原则:** 所有物品均可通过金币购买,看广告加速获取
|
||||
|
||||
---
|
||||
|
||||
## 📈 五、广告系统配置
|
||||
|
||||
### 5.1 广告场景配置
|
||||
|
||||
```yaml
|
||||
ad_config:
|
||||
rewarded_video:
|
||||
- scene: "double_gold"
|
||||
trigger: "match_end"
|
||||
reward: "gold × 2"
|
||||
limit: 1 per match
|
||||
eCPM: 30-50
|
||||
- scene: "revive"
|
||||
trigger: "match_fail"
|
||||
reward: "continue_match"
|
||||
limit: 1 per level
|
||||
eCPM: 40-60
|
||||
- scene: "checkin_double"
|
||||
trigger: "daily_checkin"
|
||||
reward: "checkin × 2"
|
||||
limit: 1 per day
|
||||
eCPM: 30-45
|
||||
- scene: "free_gacha"
|
||||
trigger: "gacha_shop"
|
||||
reward: "1_gacha_ticket"
|
||||
limit: 5 per day
|
||||
eCPM: 20-35
|
||||
|
||||
interstitial:
|
||||
- scene: "level_end"
|
||||
trigger: "level_complete"
|
||||
frequency: 1 per 3 levels
|
||||
eCPM: 15-25
|
||||
- scene: "shop_exit"
|
||||
trigger: "leave_shop"
|
||||
frequency: 1 per 5 min
|
||||
eCPM: 12-20
|
||||
|
||||
banner:
|
||||
- scene: "lobby_bottom"
|
||||
position: "bottom"
|
||||
always_show: true
|
||||
eCPM: 3-5
|
||||
- scene: "shop_bottom"
|
||||
position: "bottom"
|
||||
always_show: true
|
||||
eCPM: 3-5
|
||||
```
|
||||
|
||||
### 5.2 广告频率控制
|
||||
|
||||
```javascript
|
||||
const adLimits = {
|
||||
rewarded_video: {
|
||||
daily: 50,
|
||||
hourly: 10,
|
||||
per_match: 1
|
||||
},
|
||||
interstitial: {
|
||||
daily: 10,
|
||||
min_interval: 180, // seconds
|
||||
per_match: 1
|
||||
},
|
||||
banner: {
|
||||
always_on: true
|
||||
}
|
||||
};
|
||||
|
||||
// 新手保护
|
||||
const newbieProtection = {
|
||||
levels_1_5: { ads: false },
|
||||
levels_6_20: { ads: "banner_only" },
|
||||
levels_21_50: { ads: "rewarded + banner" },
|
||||
levels_51_plus: { ads: "all" }
|
||||
};
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🎮 六、UI/UX 规范
|
||||
|
||||
### 6.1 核心界面布局
|
||||
|
||||
```
|
||||
大厅页:
|
||||
┌─────────────────────────────────────────┐
|
||||
│ [头像] 玩家名 Lv.25 💰5680 │
|
||||
├─────────────────────────────────────────┤
|
||||
│ │
|
||||
│ 🏃 快速开始 │
|
||||
│ │
|
||||
│ ┌──────┐ ┌──────┐ ┌──────┐ │
|
||||
│ │ 对战 │ │ 关卡 │ │ 活动 │ │
|
||||
│ └──────┘ └──────┘ └──────┘ │
|
||||
│ │
|
||||
├─────────────────────────────────────────┤
|
||||
│ 👥好友 🛒商城 📋任务 🏅成就 ⚙️设置 │
|
||||
├─────────────────────────────────────────┤
|
||||
│ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ │ ← 横幅广告
|
||||
│ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ │
|
||||
└─────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### 6.2 出拳界面
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────┐
|
||||
│ 对手信息 │
|
||||
│ [头像] [名字] [段位] │
|
||||
├─────────────────────────────────────────┤
|
||||
│ │
|
||||
│ 赛道展示区 │
|
||||
│ │
|
||||
│ [玩家]═══════════>[对手] │
|
||||
│ │
|
||||
├─────────────────────────────────────────┤
|
||||
│ 倒计时:3 2 1 │
|
||||
│ │
|
||||
│ ┌──────┐ ┌──────┐ ┌──────┐ │
|
||||
│ │ 剪刀 │ │ 石头 │ │ 布 │ │
|
||||
│ │ ✌️ │ │ ✊ │ │ ✋ │ │
|
||||
│ └──────┘ └──────┘ └──────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 📝 七、开发优先级清单
|
||||
|
||||
### P0 - 核心功能(必须完成)
|
||||
|
||||
- [ ] 剪刀石头布核心逻辑
|
||||
- [ ] 胜负判定与前进
|
||||
- [ ] 连击系统
|
||||
- [ ] 教学关 5 关
|
||||
- [ ] 短跑赛道 5 关(6-10)
|
||||
- [ ] 激励视频接入(双倍金币)
|
||||
- [ ] 插屏广告接入(关卡结束)
|
||||
- [ ] 金币系统
|
||||
|
||||
### P1 - 重要功能(首版本建议完成)
|
||||
|
||||
- [ ] 短跑赛道完整(11-15)
|
||||
- [ ] 跳高赛道(16-25)
|
||||
- [ ] 三星评价系统
|
||||
- [ ] 段位系统
|
||||
- [ ] 每日任务系统
|
||||
- [ ] 签到系统
|
||||
- [ ] 更多广告场景
|
||||
|
||||
### P2 - 后续更新
|
||||
|
||||
- [ ] 跳远赛道(26-35)
|
||||
- [ ] 投掷赛道(36-43)
|
||||
- [ ] 水上赛道(44-50)
|
||||
- [ ] BOSS 战(51-55)
|
||||
- [ ] 无尽模式
|
||||
- [ ] 排行榜
|
||||
- [ ] 1v1 对战
|
||||
|
||||
---
|
||||
|
||||
## 📊 八、完整配置表
|
||||
|
||||
详细配置表请参考以下文档:
|
||||
|
||||
| 配置 | 文档位置 |
|
||||
|------|----------|
|
||||
| 核心战斗数值 | `docs/05-数值设计.md` 第一章 |
|
||||
| 关卡详细设计 | `docs/04-关卡设计.md` 第二章 |
|
||||
| 成长系统 | `docs/05-数值设计.md` 第二章 |
|
||||
| 金币系统 | `docs/08-广告变现设计.md` 第八章 |
|
||||
| 广告系统 | `docs/08-广告变现设计.md` 第一 - 五章 |
|
||||
| UI/UX 规范 | `docs/06-UIUX 设计.md` |
|
||||
|
||||
---
|
||||
|
||||
## 📞 九、问题反馈
|
||||
|
||||
如有任何配置疑问,请查阅:
|
||||
|
||||
1. **整合策划案** - `docs/整合策划案_v0.6.md`
|
||||
2. **飞书多维表格** - https://basegames.feishu.cn/base/Joc4bhUqEa6wJdsmevFc9YVhnH0
|
||||
3. **专项文档** - 见上表
|
||||
|
||||
---
|
||||
|
||||
*文档版本:v1.0 | 最后更新:2026-04-05*
|
||||
Reference in New Issue
Block a user